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Yosuga_rk3566/other/FrameworkShaders/FragShaderSrc.frag
T
Misaki 7551a85abe first
2026-06-10 00:57:54 +08:00

17 lines
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GLSL

#version 120
varying vec2 v_texCoord; //v2f.texcoord
uniform sampler2D s_texture0; //_MainTex
uniform vec4 u_baseColor; //v2f.color
uniform vec4 u_multiplyColor;
uniform vec4 u_screenColor;
void main()
{
vec4 texColor = texture2D(s_texture0 , v_texCoord);
texColor.rgb = texColor.rgb * u_multiplyColor.rgb;
texColor.rgb = texColor.rgb + u_screenColor.rgb - (texColor.rgb * u_screenColor.rgb);
vec4 color = texColor * u_baseColor;
gl_FragColor = vec4(color.rgb * color.a, color.a);
}