#version 120 varying vec2 v_texCoord; //v2f.texcoord uniform sampler2D s_texture0; //_MainTex uniform vec4 u_baseColor; //v2f.color uniform vec4 u_multiplyColor; uniform vec4 u_screenColor; void main() { vec4 texColor = texture2D(s_texture0 , v_texCoord); texColor.rgb = texColor.rgb * u_multiplyColor.rgb; texColor.rgb = texColor.rgb + u_screenColor.rgb - (texColor.rgb * u_screenColor.rgb); vec4 color = texColor * u_baseColor; gl_FragColor = vec4(color.rgb * color.a, color.a); }