Files
Misaki 7551a85abe first
2026-06-10 00:57:54 +08:00

13 lines
241 B
GLSL

#version 100
attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
uniform mat4 u_matrix;
void main()
{
gl_Position = u_matrix * a_position;
v_texCoord = a_texCoord;
v_texCoord.y = 1.0 - v_texCoord.y;
}