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Misaki 7551a85abe first
2026-06-10 00:57:54 +08:00

18 lines
485 B
GLSL

#version 100
precision mediump float;
varying vec2 v_texCoord;
varying vec4 v_myPos;
uniform sampler2D s_texture0;
uniform vec4 u_channelFlag;
uniform vec4 u_baseColor;
void main()
{
float isInside =
step(u_baseColor.x, v_myPos.x / v_myPos.w)
* step(u_baseColor.y, v_myPos.y / v_myPos.w)
* step(v_myPos.x / v_myPos.w, u_baseColor.z)
* step(v_myPos.y / v_myPos.w, u_baseColor.w);
gl_FragColor = u_channelFlag * texture2D(s_texture0, v_texCoord).a * isInside;
}