1. 抽离了LApp的部分内容,以解耦其对Qt的依赖,并且尝试了拓展多渲染后端支持。

This commit is contained in:
2026-06-23 21:06:35 +08:00
parent 77d65014ab
commit d41c009a19
18 changed files with 691 additions and 172 deletions
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//
// Created by misaki on 2026/6/23.
//
#pragma once
#include <cstdint>
class ISpriteRenderer {
public:
virtual ~ISpriteRenderer() = default;
virtual void SetColor(float r, float g, float b, float a) = 0;
virtual void SetWindowSize(int w, int h) = 0;
virtual void RenderImmidiate(uintptr_t textureId,
const float uvVertex[8]) const = 0;
virtual bool IsHit(float px, float py) const = 0;
virtual void ResetRect(float x, float y, float w, float h) = 0;
virtual uintptr_t GetTextureId() const = 0;
};