1. 抽离了LApp的部分内容,以解耦其对Qt的依赖,并且尝试了拓展多渲染后端支持。
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//
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// Created by misaki on 2026/6/23.
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//
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#pragma once
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#include <cstdint>
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class IRenderContext {
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public:
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virtual ~IRenderContext() = default;
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virtual void Clear(float r, float g, float b, float a) = 0;
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virtual void ClearDepth(float depth) = 0;
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virtual void SetViewport(int x, int y, int w, int h) = 0;
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virtual uintptr_t CreateShaderProgram() = 0;
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virtual uintptr_t GetShaderProgram() const = 0;
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virtual void InitializeGLState() = 0;
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};
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