1. 抽离了LApp的部分内容,以解耦其对Qt的依赖,并且尝试了拓展多渲染后端支持。
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# LAppLive2D — Live2D SDK 示例应用层,编译为静态库
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# 依赖:Framework(libFramework.a) + Live2DCubismCore(libLive2DCubismCore.a)
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# 无 Qt 依赖 — 完全解耦,仅依赖 OpenGL/GLES 头文件 + Cubism SDK
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file(GLOB_RECURSE LAppLive2D_SOURCES
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CONFIGURE_DEPENDS
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"${CMAKE_CURRENT_SOURCE_DIR}/Src/*.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Inc/*.hpp"
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)
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add_library(lapp_live2d STATIC ${LAppLive2D_SOURCES})
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# =============================================
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# 自身的公开头文件目录
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# =============================================
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target_include_directories(lapp_live2d
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/Inc"
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)
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# =============================================
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# Live2D SDK 头文件(Framework + Core + stb)
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# 这些是 lapp_live2d 编译时必需的,通过 PUBLIC 发布给最终链接目标
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# =============================================
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target_include_directories(lapp_live2d
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/../Framework/src"
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"${CMAKE_CURRENT_SOURCE_DIR}/../Core/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/../stb"
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)
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# =============================================
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# 链接依赖 — 注意链接顺序!
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# lapp_live2d → Framework → Live2DCubismCore
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# Framework 内部使用了 Live2DCubismCore 的符号,所以 Core 必须在 Framework 之后
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# lapp_live2d 无 Qt 依赖,开发者可自由选择 UI 后端(Qt/SDL/GLFW等)
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# =============================================
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target_link_libraries(lapp_live2d
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PUBLIC
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Framework # Live2D Framework 静态库(IMPORTED,由父CMakeLists定义)
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Live2DCubismCore # Live2D Core 静态库(IMPORTED,由父CMakeLists定义)
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)
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