Files
Yosuga/other/FrameworkShaders/FragShaderSrcPremultipliedAlpha.frag
T
Misaki bb600bbbc4 first
2025-12-04 19:11:29 +08:00

16 lines
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GLSL

#version 120
varying vec2 v_texCoord; //v2f.texcoord
uniform sampler2D s_texture0; //_MainTex
uniform vec4 u_baseColor; //v2f.color
uniform vec4 u_multiplyColor;
uniform vec4 u_screenColor;
void main()
{
vec4 texColor = texture2D(s_texture0 , v_texCoord);
texColor.rgb = texColor.rgb * u_multiplyColor.rgb;
texColor.rgb = (texColor.rgb + u_screenColor.rgb * texColor.a) - (texColor.rgb * u_screenColor.rgb);
gl_FragColor = texColor * u_baseColor;
}