16 lines
313 B
GLSL
16 lines
313 B
GLSL
#version 120
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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varying vec2 v_texCoord;
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varying vec4 v_myPos;
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uniform mat4 u_clipMatrix;
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void main()
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{
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gl_Position = u_clipMatrix * a_position;
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v_myPos = u_clipMatrix * a_position;
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v_texCoord = a_texCoord;
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v_texCoord.y = 1.0 - v_texCoord.y;
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}
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