1. 修改了模型热重载部分逻辑,实现了真正的异步模型热重载
This commit is contained in:
@@ -107,8 +107,15 @@ public:
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* 至于为什么要这样拆分,只是为了适应底层的模型加载函数<br>
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* 你可以选择再上层封装,将传入的路径拆分为路径和文件名,然后调用本函数即可<br>
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*/
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[[deprecated("如需使用,请在单线程中使用本函数")]]
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void LoadModelFromPath(const std::string& modelPath, const std::string& fileName);
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// 仅在内存中加载模型,不干扰当前运行状态(供子线程调用)
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LAppModel* LoadModelInstance(const std::string& modelPath, const std::string& fileName);
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// 将已经加载好的模型应用到系统中(供主线程调用)
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void MountLoadedModel(LAppModel* model);
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/**
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* @brief 次のシーンに切り替える<br>
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* サンプルアプリケーションではモデルセットの切り替えを行う。
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+69
-5
@@ -6,8 +6,8 @@
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*/
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#include "LAppLive2DManager.hpp"
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstdio>
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#include <cstdlib>
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#if defined(_WIN32)
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#include <io.h> // 保持 Windows 下继续用旧实现
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#include <direct.h>
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@@ -265,8 +265,8 @@ void LAppLive2DManager::OnUpdate() const
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#include <AppContext.h>
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void LAppLive2DManager::LoadModelFromPath(const std::string& modelPath, const std::string& fileName)
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{
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csmString modelPathStr(modelPath.c_str());
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csmString modelJsonName(fileName.c_str());
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const csmString modelPathStr(modelPath.c_str());
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const csmString modelJsonName(fileName.c_str());
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ReleaseAllModel(); // 释放当前所有模型 有一个点要注意,在这里先释放然后再Push模型实例,以及加载模型实例
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_models.PushBack(new LAppModel()); // 这样在加载的时候都使用的models[0]这一个位置,自行实现模型选择器要注意注意
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@@ -275,7 +275,7 @@ void LAppLive2DManager::LoadModelFromPath(const std::string& modelPath, const st
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// 加载完后根据模型大小来重新设置当前窗口大小
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const int width = static_cast<int>(_models[0]->GetModel()->GetCanvasWidthPixel() / 15.0);
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const int height = static_cast<int>(_models[0]->GetModel()->GetCanvasHeightPixel() / 15.0);
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AppContext::GetGLCore()->setWindowSize(width, height);
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AppContext::GetGLCore()->setWindowSize(width, height); // 获取GLCore上下文
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LAppPal::PrintLogLn("[APP]窗口尺寸重新设置为: W: %d H: %d", width, height);
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/*
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* 提供一个半透明表示模型的示例。
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@@ -309,6 +309,70 @@ void LAppLive2DManager::LoadModelFromPath(const std::string& modelPath, const st
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}
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}
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// 纯加载函数 将在子线程运行
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LAppModel* LAppLive2DManager::LoadModelInstance(const std::string& modelPath, const std::string& fileName)
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{
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const Csm::csmString modelPathStr(modelPath.c_str());
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const Csm::csmString modelJsonName(fileName.c_str());
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// 创建新实例
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auto* instance = new LAppModel();
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// 加载资源 (耗时巨头:IO + OpenGL上传)
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// 注意:这里需要当前线程已经绑定了有效的 OpenGL Context
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instance->LoadAssets(modelPathStr.GetRawString(), modelJsonName.GetRawString());
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return instance;
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}
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// 模型挂载函数 运行在主线程
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void LAppLive2DManager::MountLoadedModel(LAppModel* model)
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{
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if (!model) return; // 模型为空
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// 释放旧模型
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ReleaseAllModel();
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// 加入新模型
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_models.PushBack(model);
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// 加载完后根据模型大小来重新设置当前窗口大小
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const int width = static_cast<int>(_models[0]->GetModel()->GetCanvasWidthPixel() / 15.0);
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const int height = static_cast<int>(_models[0]->GetModel()->GetCanvasHeightPixel() / 15.0);
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// 确保在主线程调用 UI 相关操作
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if(AppContext::GetGLCore()) {
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AppContext::GetGLCore()->setWindowSize(width, height);
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}
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LAppPal::PrintLogLn("[APP]窗口尺寸重新设置为: W: %d H: %d", width, height);
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// 设置渲染目标等
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{
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/*
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* 提供一个半透明表示模型的示例。
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* 如果定义了USE_RENDER_TARGET或USE_MODEL_RENDER_TARGET,
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* 则将模型绘制到另一个渲染目标上,并将绘制结果作为纹理应用到另一个精灵上。
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*/
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#if defined(USE_RENDER_TARGET)
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// 如果选择将绘制操作在LAppView持有的目标上进行,则选择此选项
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LAppView::SelectTarget useRenderTarget = LAppView::SelectTarget_ViewFrameBuffer;
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#elif defined(USE_MODEL_RENDER_TARGET)
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// 如果选择将绘制操作在各个LAppModel持有的目标上进行,则选择此选项
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LAppView::SelectTarget useRenderTarget = LAppView::SelectTarget_ModelFrameBuffer;
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#else
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// 默认情况下,渲染到主帧缓冲区(通常是直接渲染到屏幕)
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LAppView::SelectTarget useRenderTarget = LAppView::SelectTarget_None;
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#endif
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#if defined(USE_RENDER_TARGET) || defined(USE_MODEL_RENDER_TARGET)
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// 作为给模型单独设置α(透明度)的示例,创建另一个模型实例并稍微移动其位置
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_models.PushBack(new LAppModel());
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_models[1]->LoadAssets(modelPath.GetRawString(), modelJsonName.GetRawString());
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_models[1]->GetModelMatrix()->TranslateX(0.2f);
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#endif
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LAppDelegate::GetInstance()->GetView()->SwitchRenderingTarget(useRenderTarget);
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// 当选择其他渲染目标时的背景清除颜色
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constexpr float clearColor[3] = { 1.0f, 1.0f, 1.0f };
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LAppDelegate::GetInstance()->GetView()->SetRenderTargetClearColor(clearColor[0], clearColor[1], clearColor[2]);
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}
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}
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void LAppLive2DManager::NextScene()
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{
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+3
-1
@@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.30)
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project(Yosuga VERSION 1.0)
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set(CMAKE_CXX_STANDARD 20)
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@@ -51,6 +51,7 @@ find_package(Qt6 COMPONENTS
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WebSockets
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Multimedia
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OpenGLWidgets
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Concurrent
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REQUIRED)
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find_package(OpenGL REQUIRED)
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@@ -172,6 +173,7 @@ target_link_libraries(${PROJECT_NAME}
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Qt::WebSockets
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Qt::Multimedia
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Qt::OpenGLWidgets
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Qt::Concurrent
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)
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# 添加头文件
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@@ -10,6 +10,7 @@
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int main(int argc, char *argv[])
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{
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QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); // 允许多个窗口使用同一个OpenGL上下文(用于实现Live2D模型的异步加载)
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QApplication a(argc, argv);
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eApp->init();
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// 设置云母效果图片
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@@ -239,10 +239,8 @@ void GLCore::setWindowSize(const int w, const int h)
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if (this->width() == w && this->height() == h) {
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return;
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}
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// 调用 QWidget::resize 或 setFixedSize 来改变窗口的实际尺寸
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setFixedSize(w, h);
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// 调用 setFixedSize 会自动触发 QOpenGLWidget 的 resizeEvent,
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// 进而调用 resizeGL(w, h),无需手动调用 resizeGL
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}
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@@ -6,9 +6,7 @@
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* @brief 模型页面
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* 暂时只做最简单功能切换模型
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*/
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#ifndef YOSUGA_MODELPAGE_H
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#define YOSUGA_MODELPAGE_H
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#pragma once
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#include "BasePage.h"
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#include "ElaPushButton.h"
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@@ -20,7 +18,7 @@
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class ElaLineEdit;
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class ElaPushButton;
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class ModelPage : public BasePage
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class ModelPage final : public BasePage
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{
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Q_OBJECT
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public:
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@@ -28,7 +26,7 @@ public:
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std::pair<QString, QString> splitPath(const QString& fullPath);
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~ModelPage();
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~ModelPage() override;
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private:
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@@ -39,12 +37,4 @@ private:
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QUrl modelFileUrl;
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QString modelFilePathFirst;
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QString modelFilePathSecond;
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};
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#endif //YOSUGA_MODELPAGE_H
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@@ -52,7 +52,7 @@ HomePage::HomePage(QWidget* parent)
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urlCard1->setTitlePixelSize(17);
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urlCard1->setTitleSpacing(25);
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urlCard1->setSubTitleSpacing(13);
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urlCard1->setUrl("https://github.com/Misakiotoha/Yosuga");
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urlCard1->setUrl("https://github.com/Misakityan/Yosuga");
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urlCard1->setCardPixmap(QPixmap("Resources/Pic/Others/img.png"));
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urlCard1->setTitle("Yosuga Github");
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urlCard1->setSubTitle("Star++!");
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@@ -110,10 +110,10 @@ HomePage::HomePage(QWidget* parent)
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Q_EMIT modelShopNavigation();
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});
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ModeShopCard->setCardPixmap(QPixmap("Resources/Pic/Others/Live2D.png"));
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ModeShopCard->setTitle("模型商店");
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ModeShopCard->setTitle("模型设置");
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ModeShopCard->setSubTitle("属于你的Live2D模型");
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ModeShopCard->setInteractiveTips("By Misaki");
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ModeShopCard->setDetailedText("选择你喜欢的Live2D模型,模型来自多个作者,多个平台,有免费也有收费的");
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ModeShopCard->setDetailedText("选择你喜欢的Live2D模型");
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// 音频设置卡片
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ElaPopularCard* AudioSettingCard = new ElaPopularCard(this);
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connect(AudioSettingCard, &ElaPopularCard::popularCardButtonClicked, this, [=, this]() {
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@@ -144,10 +144,6 @@ HomePage::HomePage(QWidget* parent)
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centerVLayout->addLayout(flowLayout);
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centerVLayout->addStretch();
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addCentralWidget(centralWidget);
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// 初始化提示
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ElaMessageBar::success(ElaMessageBarType::BottomRight, "Success", "初始化成功!", 2000);
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qDebug() << "初始化成功";
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}
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HomePage::~HomePage()
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+105
-47
@@ -3,21 +3,19 @@
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//
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#include "ModelPage.h"
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#include <QFileInfo>
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#include <QFileDialog>
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#include <QDebug>
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#include <QHBoxLayout>
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#include <QtWidgets>
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#include "ElaComboBox.h"
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#include "ElaMessageBar.h"
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#include "ElaScrollPageArea.h"
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#include "ElaText.h"
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#include <QtConcurrent>
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#include <QOpenGLContext>
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#include <QOffscreenSurface>
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#include <QFutureWatcher>
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#include "LAppLive2DManager.hpp"
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ModelPage::ModelPage(QWidget* parent)
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: BasePage(parent)
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{
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ModelPage::ModelPage(QWidget *parent)
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: BasePage(parent) {
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// 预览窗口标题
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setWindowTitle("ModelPage");
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@@ -29,9 +27,9 @@ ModelPage::ModelPage(QWidget* parent)
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modelChoosePushButton->setToolTip("选择.model3.json结尾的文件");
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modelUsePushButton = new ElaPushButton("使用模型", this);
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modelUsePushButton->setToolTip("使用选择的模型或Url对应的模型");
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ElaScrollPageArea* modelSetArea = new ElaScrollPageArea(this);
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QHBoxLayout* modelSetLayout = new QHBoxLayout(modelSetArea);
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ElaText* modelSetText = new ElaText("模型设置", this);
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ElaScrollPageArea *modelSetArea = new ElaScrollPageArea(this);
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QHBoxLayout *modelSetLayout = new QHBoxLayout(modelSetArea);
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ElaText *modelSetText = new ElaText("模型设置", this);
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modelSetText->setTextPixelSize(15);
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modelSetLayout->addWidget(modelSetText);
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modelSetLayout->addWidget(modelUrlEdit);
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@@ -40,54 +38,116 @@ ModelPage::ModelPage(QWidget* parent)
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modelSetLayout->addWidget(modelUsePushButton);
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modelSetLayout->addSpacing(10);
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connect(modelChoosePushButton, &ElaPushButton::clicked, this, [this]() {
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// 获取当前exe所在目录的本地路径
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QString exeDir = QCoreApplication::applicationDirPath();
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// 转换为QUrl格式(自动处理路径分隔符)
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QUrl initialDir = QUrl::fromLocalFile(exeDir);
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// 创建对话框对象(使用 heap 分配,由 Qt 对象树管理内存)
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auto *fileDialog = new QFileDialog(this);
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fileDialog->setWindowTitle("选择模型文件");
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fileDialog->setNameFilter("Live2D Model (*.model3.json)");
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// 打开文件选择对话框
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modelFileUrl = QFileDialog::getOpenFileUrl(
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this,
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"选择模型文件",
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initialDir, // 初始目录为当前目录
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"*.model3.json");
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// 设置初始目录
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const QString exeDir = QCoreApplication::applicationDirPath(); // 获取当前exe所在目录的本地路径
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fileDialog->setDirectory(exeDir); // 设置初始目录为当前 exe 所在目录
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// 检查url是否有效
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if(!modelFileUrl.isEmpty()){
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QString t = modelFileUrl.toLocalFile();
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std::pair<QString, QString> path = this->splitPath(t);
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this->modelFilePathFirst = path.first;
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this->modelFilePathSecond = path.second;
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this->modelUrlEdit->setText(t);
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}
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else{
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ElaMessageBar::information(ElaMessageBarType::BottomRight, "模型设置", "似乎并没有选择模型", 800.0, this);
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}
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// 连接信号:当用户选中文件并点击打开时
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connect(fileDialog, &QFileDialog::fileSelected, this, [this, fileDialog](const QString &file) {
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modelFileUrl = QUrl::fromLocalFile(file);
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if (!modelFileUrl.isEmpty()) {
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const QString t = modelFileUrl.toLocalFile();
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const std::pair<QString, QString> path = this->splitPath(t);
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this->modelFilePathFirst = path.first;
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this->modelFilePathSecond = path.second;
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this->modelUrlEdit->setText(t);
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ElaMessageBar::success(ElaMessageBarType::BottomRight, "模型设置", "模型选择成功", 2000, this);
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}
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// 用完即弃,自动清理内存
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fileDialog->deleteLater();
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});
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// 处理取消的情况(防止内存泄漏)
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connect(fileDialog, &QFileDialog::rejected, fileDialog, &QObject::deleteLater);
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// 显示对话框(非阻塞,不会卡住主界面)
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fileDialog->open();
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});
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connect(modelUsePushButton, &ElaPushButton::clicked, this, [this]() {
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if(!modelFileUrl.isEmpty()){
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LAppLive2DManager::GetInstance()->LoadModelFromPath(this->modelFilePathFirst.toStdString(), this->modelFilePathSecond.toStdString());
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}
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else{
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// 模型使用
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if (modelFileUrl.isEmpty()) {
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ElaMessageBar::information(ElaMessageBarType::BottomRight, "模型设置", "似乎并没有选择模型", 800.0, this);
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return;
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}
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// UI 状态设置为加载中
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modelUsePushButton->setEnabled(false); // 禁用使用按钮
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modelUsePushButton->setText("加载中"); // 修改按钮文本
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modelChoosePushButton->setEnabled(false); // 禁用选择按钮
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// 获取路径字符串 (必须按值传递给lambda)
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std::string dir = this->modelFilePathFirst.toStdString();
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std::string filename = this->modelFilePathSecond.toStdString();
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// 启动异步任务
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QFuture<LAppModel *> future = QtConcurrent::run([dir, filename]() -> LAppModel * {
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// 以下代码在子线程执行
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// 创建临时 OpenGL 上下文
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auto *context = new QOpenGLContext();
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// 关键点:设置与全局共享上下文共享 (这样主线程才能看到纹理)
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context->setShareContext(QOpenGLContext::globalShareContext());
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if (!context->create()) {
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delete context;
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return nullptr;
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}
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// 创建离屏表面 (因为子线程没有窗口,需要一个假的绘制表面)
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auto *surface = new QOffscreenSurface();
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surface->setFormat(context->format());
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surface->create();
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// 绑定上下文
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if (!context->makeCurrent(surface)) {
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delete surface;
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delete context;
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return nullptr;
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}
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// 执行真正的耗时加载
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// 调用我们在 Manager 里新写的函数
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LAppModel *model = LAppLive2DManager::GetInstance()->LoadModelInstance(dir, filename);
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// 清理子线程资源
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context->doneCurrent();
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delete surface;
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delete context;
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return model;
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});
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// 监控任务结束
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auto *watcher = new QFutureWatcher<LAppModel *>();
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connect(watcher, &QFutureWatcher<LAppModel *>::finished, this, [this, watcher]() {
|
||||
// 下面的代码在主线程中执行
|
||||
LAppModel *newModel = watcher->result();
|
||||
if (newModel) {
|
||||
// 调用挂载函数,瞬间完成切换
|
||||
LAppLive2DManager::GetInstance()->MountLoadedModel(newModel);
|
||||
ElaMessageBar::success(ElaMessageBarType::BottomRight, "成功", "模型加载完成", 2000, this);
|
||||
} else {
|
||||
ElaMessageBar::error(ElaMessageBarType::BottomRight, "错误", "模型加载失败 (OpenGL环境异常)", 2000, this);
|
||||
}
|
||||
// 恢复 UI
|
||||
modelUsePushButton->setEnabled(true);
|
||||
modelUsePushButton->setText("使用模型");
|
||||
modelChoosePushButton->setEnabled(true);
|
||||
watcher->deleteLater();
|
||||
});
|
||||
// 开始监控
|
||||
watcher->setFuture(future);
|
||||
});
|
||||
|
||||
|
||||
QWidget* centralWidget = new QWidget(this);
|
||||
centralWidget->setWindowTitle("模型商店");
|
||||
QVBoxLayout* centerLayout = new QVBoxLayout(centralWidget);
|
||||
QWidget *centralWidget = new QWidget(this);
|
||||
centralWidget->setWindowTitle("模型设置");
|
||||
QVBoxLayout *centerLayout = new QVBoxLayout(centralWidget);
|
||||
centerLayout->addWidget(modelSetArea);
|
||||
centerLayout->addStretch();
|
||||
centerLayout->setContentsMargins(0, 0, 0, 0);
|
||||
addCentralWidget(centralWidget, true, true, 0);
|
||||
|
||||
}
|
||||
|
||||
// 返回 pair<目录路径, 文件名>
|
||||
std::pair<QString, QString> ModelPage::splitPath(const QString& fullPath)
|
||||
{
|
||||
QFileInfo fileInfo(fullPath);
|
||||
std::pair<QString, QString> ModelPage::splitPath(const QString &fullPath) {
|
||||
const QFileInfo fileInfo(fullPath);
|
||||
|
||||
// 获取目录部分(自动处理末尾斜杠)
|
||||
QString dirPath = fileInfo.dir().absolutePath() + "/";
|
||||
@@ -98,7 +158,5 @@ std::pair<QString, QString> ModelPage::splitPath(const QString& fullPath)
|
||||
return {dirPath, fileName};
|
||||
}
|
||||
|
||||
ModelPage::~ModelPage()
|
||||
{
|
||||
|
||||
}
|
||||
ModelPage::~ModelPage() {
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ void Setting::initNavigationBar()
|
||||
addPageNode("主页", homePage, ElaIconType::House);
|
||||
|
||||
// 添加模型商店节点
|
||||
addPageNode("模型商店", modelPage, ElaIconType::Shop);
|
||||
addPageNode("模型设置", modelPage, ElaIconType::Shop);
|
||||
|
||||
// 添加网络连接设置节点
|
||||
addPageNode("连接设置", networkPage, ElaIconType::NetworkWired);
|
||||
|
||||
Reference in New Issue
Block a user