1. 优化了与服务端数据传输时的架构设计
2. 解决了一些杂项内容
This commit is contained in:
@@ -1,4 +1,5 @@
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cmake-build-debug
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cmake-build-release
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build
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# clion
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+1
-1
@@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.30)
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project(Yosuga VERSION 1.0)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 20) # C++20
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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@@ -4,8 +4,24 @@
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欢迎访问本项目。
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首先向你介绍一下Yosuga这个项目:
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本项目的作者是Misakiotoha(みさきおとは[見崎音羽])。[call me "Misaki" でいいよ]
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之所以叫Yosuga,这个词来源日语当中的单词"縁"的发音,其意思是"缘分,关系"。
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本项目分为三个部分:
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1. Yosuga:这是项目的前端部分,是Yosuga与用户交互的一层,采用C++20 + Qt6.6.3编写,使用到的核心外部库为Live2D For C++ SDK。
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2. Yosuga_server:这是项目的后端部分,是Yosuga的核心,采用python3.11编写,使用到的外部库较多,负责联系项目的各个部分。
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3. Yosuga_embedded:这是项目的拓展部分,使得Yosuga对嵌入式设备拥有几乎完全的自定义控制能力,采用C语言编写,只使用到了cJSON库,平台无关,增强了Yosuga与外界的交互能力。
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_**本项目为Yosuga.**_
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本项目使用CMake构建,基于C++Qt6.6.3以及Live2D官方SDK(CubismSdkForNative-5-r.4.1)实现Live2D桌面宠物
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(本项目由Yosuga[Qt5] 发展更新而来,项目架构与代码都有所不同,最显著的特点是本项目支持多平台)
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环境为:
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- cmake version 3.5
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@@ -7,10 +7,7 @@
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* 虽然变得方便了,但也带来了危险,如果你肆意通过中介指针去调用GLCore的成员函数
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* 可能会导致渲染问题等
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*/
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#ifndef YOSUGA_APPCONTEXT_H
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#define YOSUGA_APPCONTEXT_H
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#pragma once
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#include "GLCore.h"
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class AppContext {
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@@ -24,5 +21,3 @@ public:
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private:
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static inline GLCore* s_glCore = nullptr; // C++17 内联静态成员
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};
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#endif //YOSUGA_APPCONTEXT_H
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@@ -65,7 +65,6 @@ GLCore::GLCore(const int width, const int height, QWidget *parent)
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this->setWindowFlag(Qt::Tool); // 隐藏应用程序图标
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this->setAttribute(Qt::WA_TranslucentBackground); // 设置窗口背景透明
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// 帧率控制初始化
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frameTimer = new QTimer(this);
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connect(frameTimer, &QTimer::timeout, [&]() {
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@@ -0,0 +1,68 @@
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//
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// Created by misaki on 2026/1/13.
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//
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/**
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* 数据传输对象 (DTO) 定义
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* AudioDataTransferObject
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* 与Yosuga_server对等
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*/
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#pragma once
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#include <QObject>
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#include <QByteArray>
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#include <QJsonObject>
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#include <QJsonValue>
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#include "DataTransferObjectBase.h"
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// 前向声明,减少依赖
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class QJsonObject;
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class AudioDataTransferObject final : public DataTransferObjectBase{
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public:
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// 构造函数(带默认值)
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explicit AudioDataTransferObject(const QString& owner = "client",
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bool isStream = false,
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bool isStart = false,
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bool isEnd = false,
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int sequence = 0,
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const QByteArray& data = {},
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int sampleRate = 16000,
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int channelCount = 1,
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int bitDepth = 16,
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double duration = 0.0,
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const QString& text = "");
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// 静态工厂方法
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static AudioDataTransferObject fromJson(const QJsonObject& json);
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[[nodiscard]] QString type() const override { return "audio_data"; }
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// 序列化
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[[nodiscard]] QJsonObject toJson() const override; // 通过多态即可统一调用方式
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// 链式调用设置
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AudioDataTransferObject& setData(const QString& key, const QJsonValue& value) override;
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[[nodiscard]] QString owner() const { return m_owner; }
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[[nodiscard]] bool isStream() const { return m_isStream; }
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[[nodiscard]] bool isStart() const { return m_isStart; }
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[[nodiscard]] bool isEnd() const { return m_isEnd; }
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[[nodiscard]] int sequence() const { return m_sequence; }
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[[nodiscard]] QByteArray audioData() const { return m_data; }
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[[nodiscard]] int sampleRate() const { return m_sampleRate; }
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[[nodiscard]] int channelCount() const { return m_channelCount; }
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[[nodiscard]] int bitDepth() const { return m_bitDepth; }
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[[nodiscard]] double duration() const { return m_duration; }
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[[nodiscard]] QString text() const { return m_text; }
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private:
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QString m_owner; /// 音频数据的拥有者(server or client)
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bool m_isStream; /// 音频数据是否为流式数据
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bool m_isStart; /// 音频数据是否开始(流式时有效)
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bool m_isEnd; /// 音频数据是否结束(流式时有效)
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int m_sequence; /// 音频数据块序列号(流式时有效)
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QByteArray m_data; /// 音频数据,流式时为分块数据,base64编码
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int m_sampleRate; /// 音频采样率
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int m_channelCount; /// 音频通道数
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int m_bitDepth; /// 音频采样位数
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double m_duration; /// 音频时长
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QString m_text; /// 音频对应的文本
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};
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@@ -0,0 +1,21 @@
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//
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// Created by misaki on 2026/1/13.
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//
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#pragma once
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#include <QObject>
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class DataTransferObjectBase
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{
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public:
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virtual ~DataTransferObjectBase() = default;
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// 获取类型,用于区分不同的DTO子类对象
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[[nodiscard]] virtual QString type() const = 0;
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// 序列化
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[[nodiscard]] virtual QJsonObject toJson() const = 0;
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// 链式调用设置
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virtual DataTransferObjectBase& setData(const QString& key, const QJsonValue& value) = 0;
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};
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+4
-36
@@ -25,34 +25,8 @@
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#include <QMutex>
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#include <functional>
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/**
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* 数据传输对象 (DTO) 定义
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*/
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// 音频文本捆绑数据结构
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struct AudioDataPacket {
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QString text; // 文本内容
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QByteArray audioData; // 音频原始数据 (二进制)
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int sampleRate; // 采样率
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int channels; // 通道数
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qint64 duration; // 时长 (ms)
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AudioDataPacket() : sampleRate(16000), channels(1), duration(0) {}
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};
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// 控制指令数据结构 (预留)
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enum class ControlType {
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Click,
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Input,
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Scroll
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};
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struct ControlDataPacket {
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ControlType action;
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int x;
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int y;
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QString extraData;
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};
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#include "DataTransferObjectBase.h"
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#include "AudioDataTransferObject.h"
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/**
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* NetworkDO
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*/
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@@ -75,13 +49,11 @@ public:
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void registerSender(SenderFunc sender);
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// 业务发送函数
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void sendAudioPacket(const AudioDataPacket& packet);
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void sendControlPacket(const ControlDataPacket& packet);
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void sendPacket(const DataTransferObjectBase& packet);
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signals:
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// 业务接收信号
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void audioPacketReceived(const AudioDataPacket& packet); // 音频数据准备完成信号
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void controlPacketReceived(const ControlDataPacket& packet); // 控制数据准备完成信号
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void audioPacketReceived(const AudioDataTransferObject& packet); // 音频数据准备完成信号
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void errorOccurred(const QString& errorMsg); // 错误信号
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public slots:
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@@ -92,10 +64,6 @@ public:
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private:
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// 构造/析构函数私有化
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explicit NetworkDO(QObject *parent = nullptr);
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// 内部处理逻辑
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void handleAudioMessage(const QJsonObject& data);
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static QScopedPointer<NetworkDO> m_instance;
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static QMutex m_mutex;
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@@ -0,0 +1,104 @@
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//
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// Created by misaki on 2026/1/13.
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//
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#include "AudioDataTransferObject.h"
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#include <QJsonValue>
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// 构造函数实现(初始化列表)
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AudioDataTransferObject::AudioDataTransferObject(const QString& owner,
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bool isStream,
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bool isStart,
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bool isEnd,
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int sequence,
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const QByteArray& data,
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int sampleRate,
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int channelCount,
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int bitDepth,
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double duration,
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const QString& text)
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: m_owner(owner)
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, m_isStream(isStream)
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, m_isStart(isStart)
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, m_isEnd(isEnd)
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, m_sequence(sequence)
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, m_data(data)
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, m_sampleRate(sampleRate)
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, m_channelCount(channelCount)
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, m_bitDepth(bitDepth)
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, m_duration(duration)
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, m_text(text) {
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}
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// 静态工厂方法:从 JSON 反序列化
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AudioDataTransferObject AudioDataTransferObject::fromJson(const QJsonObject& json) {
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// 逐个字段读取,不存在则用默认值
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QString owner = json.value("Owner").toString("server");
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bool isStream = json.value("isStream").toBool(false);
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bool isStart = json.value("isStart").toBool(false);
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bool isEnd = json.value("isEnd").toBool(false);
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int sequence = json.value("sequence").toInt(0);
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// 处理 base64 编码的 data 字段
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QByteArray data;
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if (json.contains("data")) {
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const QString base64Str = json.value("data").toString();
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data = QByteArray::fromBase64(base64Str.toUtf8());
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}
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int sampleRate = json.value("sampleRate").toInt(16000);
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int channelCount = json.value("channelCount").toInt(1);
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int bitDepth = json.value("bitDepth").toInt(16);
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double duration = json.value("duration").toDouble(0.0);
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QString text = json.value("text").toString();
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// 调用构造函数创建对象
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return AudioDataTransferObject(owner, isStream, isStart, isEnd,
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sequence, data, sampleRate, channelCount,
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bitDepth, duration, text);
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}
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// 序列化为 JSON
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QJsonObject AudioDataTransferObject::toJson() const {
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QJsonObject json;
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json["Owner"] = m_owner;
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json["isStream"] = m_isStream;
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json["isStart"] = m_isStart;
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json["isEnd"] = m_isEnd;
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json["sequence"] = m_sequence;
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// data 字段 base64 编码
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json["data"] = QString(m_data.toBase64());
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json["sampleRate"] = m_sampleRate;
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json["channelCount"] = m_channelCount;
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json["bitDepth"] = m_bitDepth;
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json["duration"] = m_duration;
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json["text"] = m_text;
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return json;
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}
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// 链式设置
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AudioDataTransferObject& AudioDataTransferObject::setData(const QString& key,
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const QJsonValue& value) {
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if (key == "Owner") {
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m_owner = value.toString();
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} else if (key == "isStream") {
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m_isStream = value.toBool();
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} else if (key == "isStart") {
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m_isStart = value.toBool();
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} else if (key == "isEnd") {
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m_isEnd = value.toBool();
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} else if (key == "sequence") {
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m_sequence = value.toInt();
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} else if (key == "data") {
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// 这里要求已是 base64 字符串
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m_data = QByteArray::fromBase64(value.toString().toUtf8());
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} else if (key == "sampleRate") {
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m_sampleRate = value.toInt();
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} else if (key == "channelCount") {
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m_channelCount = value.toInt();
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} else if (key == "bitDepth") {
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m_bitDepth = value.toInt();
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} else if (key == "duration") {
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m_duration = value.toDouble();
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} else if (key == "text") {
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m_text = value.toString();
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}
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// 如果 key 不存在,默认忽略
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return *this; // 返回自身引用,支持链式调用
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}
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@@ -0,0 +1,4 @@
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//
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// Created by misaki on 2026/1/13.
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//
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#include "DataTransferObjectBase.h"
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+12
-52
@@ -48,71 +48,31 @@ void NetworkDO::registerSender(SenderFunc sender)
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m_sender = std::move(sender);
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}
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void NetworkDO::sendAudioPacket(const AudioDataPacket& packet)
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void NetworkDO::sendPacket(const DataTransferObjectBase &packet)
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{
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// 检查发送器是否已注入
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if (!m_sender) {
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emit errorOccurred("Sender not registered! Call registerSender() first.");
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return;
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}
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// 封装数据 (DTO -> JSON)
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QJsonObject dataObj;
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dataObj["text"] = packet.text;
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// 音频转 Base64 字符串传输
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dataObj["audio"] = QString::fromLatin1(packet.audioData.toBase64());
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dataObj["sampleRate"] = packet.sampleRate;
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dataObj["channels"] = packet.channels;
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dataObj["duration"] = packet.duration;
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// 调用底层发送 (解耦)
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// "textAudio" 是与后端约定的协议类型
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m_sender("textAudio", dataObj);
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}
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||||
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void NetworkDO::sendControlPacket(const ControlDataPacket& packet)
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||||
{
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if (!m_sender) return;
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||||
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||||
QJsonObject dataObj;
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||||
dataObj["action"] = static_cast<int>(packet.action);
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||||
dataObj["x"] = packet.x;
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||||
dataObj["y"] = packet.y;
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||||
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||||
m_sender("control", dataObj);
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||||
// 依赖注入 + 多态实现完美解耦
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||||
m_sender(packet.type(), packet.toJson());
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||||
}
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||||
|
||||
// 接受并没有完全解耦
|
||||
void NetworkDO::onDataReceived(const QString& type, const QJsonObject& data)
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||||
{
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||||
// 根据类型分发
|
||||
if (type == "textAudio") {
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||||
handleAudioMessage(data);
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||||
// 根据类型分发数据包
|
||||
// 为什么分发做在这里,而不是统一数据再去分发,如果不在这里做分发通知,分开发信号,而使用统一的信号
|
||||
// 如果有多个观察者,让观察者自动识别数据包,这会导致信号广播,容易引起性能问题(因为这里依赖的是Qt的信号与槽机制)
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||||
// TODO: 在此处使用工厂模式,根据type内容快速创建对应的对象
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||||
if (type == "audio_data") {
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||||
emit audioPacketReceived(AudioDataTransferObject::fromJson(data)); // 构造并发送音频对象
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||||
}
|
||||
else if (type == "control") {
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||||
// handleControlMessage(data);
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||||
else if (type == "control_data") {
|
||||
|
||||
}
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||||
else {
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||||
qWarning() << "[NetworkDO] Received unknown type:" << type;
|
||||
}
|
||||
}
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||||
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||||
void NetworkDO::handleAudioMessage(const QJsonObject& data)
|
||||
{
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||||
AudioDataPacket packet;
|
||||
|
||||
// 解析基础字段 (JSON -> DTO)
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||||
packet.text = data.value("text").toString();
|
||||
packet.sampleRate = data.value("sampleRate").toInt(16000);
|
||||
packet.channels = data.value("channels").toInt(1);
|
||||
// 注意类型转换,确保 long long 精度
|
||||
packet.duration = static_cast<qint64>(data.value("duration").toDouble());
|
||||
|
||||
// 解析音频 (Base64 -> Binary)
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||||
QString base64Audio = data.value("audio").toString();
|
||||
if (!base64Audio.isEmpty()) {
|
||||
packet.audioData = QByteArray::fromBase64(base64Audio.toLatin1());
|
||||
}
|
||||
|
||||
// 通知上层业务
|
||||
emit audioPacketReceived(packet);
|
||||
}
|
||||
@@ -117,13 +117,13 @@ void NetWorkPage::initWebSocketClient() {
|
||||
client->connectToServer(); // 连接
|
||||
// 使用定时器延迟检查连接状态
|
||||
QTimer::singleShot(1000, this, [this, client]() {
|
||||
if (client->isConnected()) {
|
||||
ElaMessageBar::success(ElaMessageBarType::TopRight, "连通测试",
|
||||
"连通测试成功", 800.0, this);
|
||||
} else {
|
||||
if (!client->isConnected()) {
|
||||
ElaMessageBar::warning(ElaMessageBarType::TopLeft, "连通测试",
|
||||
"无法连接到服务器,请检查地址和服务器状态", 1500.0, this);
|
||||
return;
|
||||
}
|
||||
ElaMessageBar::success(ElaMessageBarType::TopRight, "连通测试",
|
||||
"连通测试成功", 800.0, this);
|
||||
});
|
||||
});
|
||||
connect(connectPushButton, &ElaPushButton::clicked, this, [this, client]() {
|
||||
@@ -146,28 +146,29 @@ void NetWorkPage::initWebSocketClient() {
|
||||
"正在连接服务器...", 800.0, this);
|
||||
});
|
||||
connect(disconnectPushButton, &ElaPushButton::clicked, this, [this, client]() {
|
||||
if (client->isConnected()) {
|
||||
client->disconnectFromServer();
|
||||
ElaMessageBar::success(ElaMessageBarType::TopRight, "断开连接",
|
||||
"已断开连接", 800.0, this);
|
||||
} else {
|
||||
if (!client->isConnected()) {
|
||||
ElaMessageBar::information(ElaMessageBarType::BottomRight, "断开连接",
|
||||
"当前未连接", 800.0, this);
|
||||
return;
|
||||
}
|
||||
client->disconnectFromServer();
|
||||
ElaMessageBar::success(ElaMessageBarType::TopRight, "断开连接",
|
||||
"已断开连接", 800.0, this);
|
||||
});
|
||||
connect(sendTestPushButton, &ElaPushButton::clicked, this, [this, netDO]() {
|
||||
connect(sendTestPushButton, &ElaPushButton::clicked, this, [this, netDO, client]() {
|
||||
if (!client->isConnected()) {
|
||||
ElaMessageBar::information(ElaMessageBarType::BottomRight, "断开连接",
|
||||
"当前未连接", 800.0, this);
|
||||
return;
|
||||
}
|
||||
// 创建数据包
|
||||
AudioDataPacket packet;
|
||||
packet.text = "Hello, World!";
|
||||
// 填入元数据
|
||||
packet.sampleRate = 16000;
|
||||
packet.channels = 1;
|
||||
packet.duration = 2500; // 2.5秒
|
||||
// 填入音频数据 (模拟从文件或录音设备读取的二进制数据)
|
||||
QByteArray rawAudioData;
|
||||
rawAudioData.append("...这里是真实的PCM或WAV二进制数据...");
|
||||
packet.audioData = rawAudioData;
|
||||
netDO->sendAudioPacket(packet);
|
||||
AudioDataTransferObject packet;
|
||||
packet.setData("Owner", "client")
|
||||
.setData("isStream", true)
|
||||
.setData("sequence", 42)
|
||||
.setData("text", "Hello World")
|
||||
.setData("data", "SGVsbG8gV29ybGQ="); // 填入音频数据 (Hello World的base64)
|
||||
netDO->sendPacket(packet);
|
||||
ElaMessageBar::success(ElaMessageBarType::TopRight, "发送测试",
|
||||
"已成功发送数据包", 1000.0, this);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user