Files
Yosuga_rk3566/other/FrameworkShadersES/FragShaderSrcPremultipliedAlpha.frag
T
Misaki 7551a85abe first
2026-06-10 00:57:54 +08:00

16 lines
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GLSL

#version 100
precision mediump float;
varying vec2 v_texCoord;
uniform sampler2D s_texture0;
uniform vec4 u_baseColor;
uniform vec4 u_multiplyColor;
uniform vec4 u_screenColor;
void main()
{
vec4 texColor = texture2D(s_texture0, v_texCoord);
texColor.rgb = texColor.rgb * u_multiplyColor.rgb;
texColor.rgb = (texColor.rgb + u_screenColor.rgb * texColor.a) - (texColor.rgb * u_screenColor.rgb);
gl_FragColor = texColor * u_baseColor;
}