14 lines
281 B
GLSL
14 lines
281 B
GLSL
#version 120
|
|
|
|
attribute vec4 a_position; //v.vertex
|
|
attribute vec2 a_texCoord; //v.texcoord
|
|
varying vec2 v_texCoord; //v2f.texcoord
|
|
uniform mat4 u_matrix;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = u_matrix * a_position;
|
|
v_texCoord = a_texCoord;
|
|
v_texCoord.y = 1.0 - v_texCoord.y;
|
|
}
|