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Yosuga_rk3566/other/FrameworkShaders/FragShaderSrcMask.frag
T
Misaki 7551a85abe first
2026-06-10 00:57:54 +08:00

24 lines
796 B
GLSL

#version 120
varying vec2 v_texCoord;
varying vec4 v_clipPos;
uniform sampler2D s_texture0;
uniform sampler2D s_texture1;
uniform vec4 u_channelFlag;
uniform vec4 u_baseColor;
uniform vec4 u_multiplyColor;
uniform vec4 u_screenColor;
void main()
{
vec4 texColor = texture2D(s_texture0 , v_texCoord);
texColor.rgb = texColor.rgb * u_multiplyColor.rgb;
texColor.rgb = texColor.rgb + u_screenColor.rgb - (texColor.rgb * u_screenColor.rgb);
vec4 col_formask = texColor * u_baseColor;
col_formask.rgb = col_formask.rgb * col_formask.a ;
vec4 clipMask = (1.0 - texture2D(s_texture1, v_clipPos.xy / v_clipPos.w)) * u_channelFlag;
float maskVal = clipMask.r + clipMask.g + clipMask.b + clipMask.a;
col_formask = col_formask * maskVal;
gl_FragColor = col_formask;
}