16 lines
335 B
GLSL
16 lines
335 B
GLSL
#version 100
|
|
|
|
attribute vec4 a_position;
|
|
attribute vec2 a_texCoord;
|
|
varying vec2 v_texCoord;
|
|
varying vec4 v_clipPos;
|
|
uniform mat4 u_matrix;
|
|
uniform mat4 u_clipMatrix;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = u_matrix * a_position;
|
|
v_clipPos = u_clipMatrix * a_position;
|
|
v_texCoord = a_texCoord;
|
|
v_texCoord.y = 1.0 - v_texCoord.y;
|
|
} |