#version 120 attribute vec4 a_position; //v.vertex attribute vec2 a_texCoord; //v.texcoord varying vec2 v_texCoord; //v2f.texcoord uniform mat4 u_matrix; void main() { gl_Position = u_matrix * a_position; v_texCoord = a_texCoord; v_texCoord.y = 1.0 - v_texCoord.y; }