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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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#pragma once
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#include "Type/csmString.hpp"
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namespace Live2D { namespace Cubism { namespace Framework {
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class CubismIdManager;
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/**
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* Handles the ID of parameters, parts, and drawing objects.
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*/
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struct CubismId
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{
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friend class CubismIdManager;
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/**
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* Returns the ID.
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*
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* @return ID
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*/
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const csmString& GetString() const;
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/**
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* Assigns the ID held by another CubismId to this ID.
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*
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* @param c CubismId object to assign
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*
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* @return Reference to this object after assignment
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*/
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CubismId& operator=(const CubismId& c);
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/**
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* Compares if the ID held by another CubismId is equal to the ID held by this object.
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*
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* @param c CubismId object to compare
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*
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* @return true if the IDs are equal; otherwise false.
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*/
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csmBool operator==(const CubismId& c) const;
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/**
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* Compares if the ID held by another CubismId is not equal to the ID held by this object.
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*
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* @param c CubismId object to compare
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*
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* @return true if the IDs are not equal; otherwise false.
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*/
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csmBool operator!=(const CubismId& c) const;
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private:
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CubismId();
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CubismId(const csmChar* id);
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~CubismId();
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CubismId(const CubismId& c);
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csmString _id;
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};
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typedef const CubismId* CubismIdHandle;
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}}}
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