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Yosuga/3rdparty/Live2D/Src/Framework/src/Math/CubismMatrix44.cpp
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Misaki bb600bbbc4 first
2025-12-04 19:11:29 +08:00

162 lines
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C++

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
#include "CubismMatrix44.hpp"
namespace Live2D { namespace Cubism { namespace Framework {
CubismMatrix44::CubismMatrix44()
{
LoadIdentity();
}
CubismMatrix44::~CubismMatrix44()
{ }
void CubismMatrix44::LoadIdentity()
{
csmFloat32 c[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
SetMatrix(c);
}
csmFloat32* CubismMatrix44::GetArray()
{
return _tr;
}
void CubismMatrix44::Multiply(csmFloat32* a, csmFloat32* b, csmFloat32* dst)
{
csmFloat32 c[16] = {
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f
};
csmInt32 n = 4;
for (csmInt32 i = 0; i < n; ++i)
{
for (csmInt32 j = 0; j < n; ++j)
{
for (csmInt32 k = 0; k < n; ++k)
{
c[j + i * 4] += a[k + i * 4] * b[j + k * 4];
}
}
}
for (csmInt32 i = 0; i < 16; ++i)
{
dst[i] = c[i];
}
}
void CubismMatrix44::TranslateRelative(csmFloat32 x, csmFloat32 y)
{
csmFloat32 tr1[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
x, y, 0.0f, 1.0f
};
Multiply(tr1, _tr, _tr);
}
void CubismMatrix44::Translate(csmFloat32 x, csmFloat32 y)
{
_tr[12] = x;
_tr[13] = y;
}
void CubismMatrix44::ScaleRelative(csmFloat32 x, csmFloat32 y)
{
csmFloat32 tr1[16] = {
x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
Multiply(tr1, _tr, _tr);
}
void CubismMatrix44::Scale(csmFloat32 x, csmFloat32 y)
{
_tr[0] = x;
_tr[5] = y;
}
csmFloat32 CubismMatrix44::TransformX(csmFloat32 src)
{
return _tr[0] * src + _tr[12];
}
csmFloat32 CubismMatrix44::InvertTransformX(csmFloat32 src)
{
return (src - _tr[12]) / _tr[0];
}
csmFloat32 CubismMatrix44::TransformY(csmFloat32 src)
{
return _tr[5] * src + _tr[13];
}
csmFloat32 CubismMatrix44::InvertTransformY(csmFloat32 src)
{
return (src - _tr[13]) / _tr[5];
}
void CubismMatrix44::SetMatrix(csmFloat32* tr)
{
for (csmInt32 i = 0; i < 16; ++i)
{
_tr[i] = tr[i];
}
}
csmFloat32 CubismMatrix44::GetScaleX() const
{
return _tr[0];
}
csmFloat32 CubismMatrix44::GetScaleY() const
{
return _tr[5];
}
csmFloat32 CubismMatrix44::GetTranslateX() const
{
return _tr[12];
}
csmFloat32 CubismMatrix44::GetTranslateY() const
{
return _tr[13];
}
void CubismMatrix44::TranslateX(csmFloat32 x)
{
_tr[12] = x;
}
void CubismMatrix44::TranslateY(csmFloat32 y)
{
_tr[13] = y;
}
void CubismMatrix44::MultiplyByMatrix(CubismMatrix44* m)
{
Multiply(m->GetArray(), _tr, _tr);
}
}}}