162 lines
3.3 KiB
C++
162 lines
3.3 KiB
C++
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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#include "CubismMatrix44.hpp"
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namespace Live2D { namespace Cubism { namespace Framework {
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CubismMatrix44::CubismMatrix44()
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{
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LoadIdentity();
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}
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CubismMatrix44::~CubismMatrix44()
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{ }
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void CubismMatrix44::LoadIdentity()
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{
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csmFloat32 c[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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SetMatrix(c);
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}
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csmFloat32* CubismMatrix44::GetArray()
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{
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return _tr;
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}
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void CubismMatrix44::Multiply(csmFloat32* a, csmFloat32* b, csmFloat32* dst)
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{
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csmFloat32 c[16] = {
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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csmInt32 n = 4;
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for (csmInt32 i = 0; i < n; ++i)
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{
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for (csmInt32 j = 0; j < n; ++j)
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{
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for (csmInt32 k = 0; k < n; ++k)
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{
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c[j + i * 4] += a[k + i * 4] * b[j + k * 4];
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}
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}
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}
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for (csmInt32 i = 0; i < 16; ++i)
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{
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dst[i] = c[i];
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}
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}
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void CubismMatrix44::TranslateRelative(csmFloat32 x, csmFloat32 y)
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{
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csmFloat32 tr1[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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x, y, 0.0f, 1.0f
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};
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Multiply(tr1, _tr, _tr);
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}
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void CubismMatrix44::Translate(csmFloat32 x, csmFloat32 y)
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{
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_tr[12] = x;
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_tr[13] = y;
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}
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void CubismMatrix44::ScaleRelative(csmFloat32 x, csmFloat32 y)
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{
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csmFloat32 tr1[16] = {
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x, 0.0f, 0.0f, 0.0f,
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0.0f, y, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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Multiply(tr1, _tr, _tr);
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}
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void CubismMatrix44::Scale(csmFloat32 x, csmFloat32 y)
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{
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_tr[0] = x;
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_tr[5] = y;
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}
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csmFloat32 CubismMatrix44::TransformX(csmFloat32 src)
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{
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return _tr[0] * src + _tr[12];
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}
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csmFloat32 CubismMatrix44::InvertTransformX(csmFloat32 src)
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{
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return (src - _tr[12]) / _tr[0];
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}
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csmFloat32 CubismMatrix44::TransformY(csmFloat32 src)
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{
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return _tr[5] * src + _tr[13];
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}
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csmFloat32 CubismMatrix44::InvertTransformY(csmFloat32 src)
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{
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return (src - _tr[13]) / _tr[5];
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}
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void CubismMatrix44::SetMatrix(csmFloat32* tr)
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{
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for (csmInt32 i = 0; i < 16; ++i)
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{
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_tr[i] = tr[i];
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}
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}
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csmFloat32 CubismMatrix44::GetScaleX() const
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{
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return _tr[0];
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}
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csmFloat32 CubismMatrix44::GetScaleY() const
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{
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return _tr[5];
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}
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csmFloat32 CubismMatrix44::GetTranslateX() const
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{
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return _tr[12];
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}
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csmFloat32 CubismMatrix44::GetTranslateY() const
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{
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return _tr[13];
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}
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void CubismMatrix44::TranslateX(csmFloat32 x)
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{
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_tr[12] = x;
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}
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void CubismMatrix44::TranslateY(csmFloat32 y)
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{
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_tr[13] = y;
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}
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void CubismMatrix44::MultiplyByMatrix(CubismMatrix44* m)
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{
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Multiply(m->GetArray(), _tr, _tr);
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}
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}}}
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