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Misaki bb600bbbc4 first
2025-12-04 19:11:29 +08:00

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GLSL

#version 120
attribute vec4 a_position; //v.vertex
attribute vec2 a_texCoord; //v.texcoord
varying vec2 v_texCoord; //v2f.texcoord
uniform mat4 u_matrix;
void main()
{
gl_Position = u_matrix * a_position;
v_texCoord = a_texCoord;
v_texCoord.y = 1.0 - v_texCoord.y;
}