Files
Yosuga/other/FrameworkShaders/FragShaderSrcSetupMask.frag
Misaki bb600bbbc4 first
2025-12-04 19:11:29 +08:00

19 lines
470 B
GLSL

#version 120
varying vec2 v_texCoord;
varying vec4 v_myPos;
uniform sampler2D s_texture0;
uniform vec4 u_channelFlag;
uniform vec4 u_baseColor;
void main()
{
float isInside =
step(u_baseColor.x, v_myPos.x/v_myPos.w)
* step(u_baseColor.y, v_myPos.y/v_myPos.w)
* step(v_myPos.x/v_myPos.w, u_baseColor.z)
* step(v_myPos.y/v_myPos.w, u_baseColor.w);
gl_FragColor = u_channelFlag * texture2D(s_texture0, v_texCoord).a * isInside;
}