1. 完全解耦了Live2D的LApp部分,使其可以接入任何GUI库

2. 初步尝试合并嵌入式Linux平台支持的相关代码,预计在下一次提交完整支持。
This commit is contained in:
Misaki
2026-06-24 01:05:26 +08:00
parent 5141e524dd
commit f7be85fbf6
24 changed files with 1590 additions and 421 deletions
+19
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//
// Created by misaki on 2026/6/23.
//
#pragma once
#include <cstdint>
class ISpriteRenderer {
public:
virtual ~ISpriteRenderer() = default;
virtual void SetColor(float r, float g, float b, float a) = 0;
virtual void SetWindowSize(int w, int h) = 0;
virtual void RenderImmidiate(uintptr_t textureId,
const float uvVertex[8]) const = 0;
virtual bool IsHit(float px, float py) const = 0;
virtual void ResetRect(float x, float y, float w, float h) = 0;
virtual uintptr_t GetTextureId() const = 0;
};