1. 完全解耦了Live2D的LApp部分,使其可以接入任何GUI库
2. 初步尝试合并嵌入式Linux平台支持的相关代码,预计在下一次提交完整支持。
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//
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// Created by misaki on 2026/6/23.
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//
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#pragma once
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#include <cstdint>
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class IRenderContext {
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public:
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virtual ~IRenderContext() = default;
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virtual void Clear(float r, float g, float b, float a) = 0;
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virtual void ClearDepth(float depth) = 0;
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virtual void SetViewport(int x, int y, int w, int h) = 0;
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virtual uintptr_t CreateShaderProgram() = 0;
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virtual uintptr_t GetShaderProgram() const = 0;
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virtual void InitializeGLState() = 0;
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};
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