1. 完全解耦了Live2D的LApp部分,使其可以接入任何GUI库

2. 初步尝试合并嵌入式Linux平台支持的相关代码,预计在下一次提交完整支持。
This commit is contained in:
Misaki
2026-06-24 01:05:26 +08:00
parent 5141e524dd
commit f7be85fbf6
24 changed files with 1590 additions and 421 deletions
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# LAppLive2D — Live2D SDK 示例应用层,编译为静态库
# 依赖:Framework(libFramework.a) + Live2DCubismCore(libLive2DCubismCore.a)
# 无 Qt 依赖 — 完全解耦,仅依赖 OpenGL/GLES 头文件 + Cubism SDK
file(GLOB_RECURSE LAppLive2D_SOURCES
CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/Src/*.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Inc/*.hpp"
)
add_library(lapp_live2d STATIC ${LAppLive2D_SOURCES})
# =============================================
# 自身的公开头文件目录
# =============================================
target_include_directories(lapp_live2d
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/Inc"
)
# =============================================
# Live2D SDK 头文件(Framework + Core + stb
# 这些是 lapp_live2d 编译时必需的,通过 PUBLIC 发布给最终链接目标
# =============================================
target_include_directories(lapp_live2d
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../Framework/src"
"${CMAKE_CURRENT_SOURCE_DIR}/../Core/include"
"${CMAKE_CURRENT_SOURCE_DIR}/../stb"
)
# =============================================
# 链接依赖 — 注意链接顺序!
# lapp_live2d → Framework → Live2DCubismCore
# Framework 内部使用了 Live2DCubismCore 的符号,所以 Core 必须在 Framework 之后
# lapp_live2d 无 Qt 依赖,开发者可自由选择 UI 后端(Qt/SDL/GLFW等)
# =============================================
target_link_libraries(lapp_live2d
PUBLIC
Framework # Live2D Framework 静态库(IMPORTED,由父CMakeLists定义)
Live2DCubismCore # Live2D Core 静态库(IMPORTED,由父CMakeLists定义)
)