1. 完成了对嵌入式Linux平台支持的相关代码的合并,同时对于OpenGL ES平台的shader进行了重写以适配ES平台,不过暂时还未加入到CMakeLists构建脚本当中,预计在下次提交中加入。

This commit is contained in:
Misaki
2026-06-25 00:26:49 +08:00
parent f7be85fbf6
commit c036b005f8
21 changed files with 415 additions and 27 deletions
@@ -0,0 +1,15 @@
#version 100
attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
varying vec4 v_myPos;
uniform mat4 u_clipMatrix;
void main()
{
gl_Position = u_clipMatrix * a_position;
v_myPos = u_clipMatrix * a_position;
v_texCoord = a_texCoord;
v_texCoord.y = 1.0 - v_texCoord.y;
}