1. 完成了对嵌入式Linux平台支持的相关代码的合并,同时对于OpenGL ES平台的shader进行了重写以适配ES平台,不过暂时还未加入到CMakeLists构建脚本当中,预计在下次提交中加入。

This commit is contained in:
Misaki
2026-06-25 00:26:49 +08:00
parent f7be85fbf6
commit c036b005f8
21 changed files with 415 additions and 27 deletions
@@ -0,0 +1,18 @@
#version 100
precision mediump float;
varying vec2 v_texCoord;
varying vec4 v_myPos;
uniform sampler2D s_texture0;
uniform vec4 u_channelFlag;
uniform vec4 u_baseColor;
void main()
{
float isInside =
step(u_baseColor.x, v_myPos.x / v_myPos.w)
* step(u_baseColor.y, v_myPos.y / v_myPos.w)
* step(v_myPos.x / v_myPos.w, u_baseColor.z)
* step(v_myPos.y / v_myPos.w, u_baseColor.w);
gl_FragColor = u_channelFlag * texture2D(s_texture0, v_texCoord).a * isInside;
}