1. 完成了对嵌入式Linux平台支持的相关代码的合并,同时对于OpenGL ES平台的shader进行了重写以适配ES平台,不过暂时还未加入到CMakeLists构建脚本当中,预计在下次提交中加入。
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@@ -1,6 +1,10 @@
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cmake-build-debug
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cmake-build-release
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build
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build_linux
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build_rk3566
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# clion
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/.idea
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deploy.sh
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