1. 优化了音频输出输出模块的内容

2. 新增了对模型动作组管理的接口,方便后续模型的动作管理
This commit is contained in:
Misaki
2025-12-31 22:53:39 +08:00
parent bb509e5409
commit 8612cbfae3
12 changed files with 221 additions and 61 deletions
+5 -5
View File
@@ -58,8 +58,8 @@ struct ControlDataPacket {
*/
class NetworkDO final : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(NetworkDO) // 禁用拷贝
Q_OBJECT
Q_DISABLE_COPY(NetworkDO) // 禁用拷贝
public:
// 单例访问点
@@ -80,9 +80,9 @@ public:
signals:
// 业务接收信号
void audioPacketReceived(const AudioDataPacket& packet);
void controlPacketReceived(const ControlDataPacket& packet);
void errorOccurred(const QString& errorMsg);
void audioPacketReceived(const AudioDataPacket& packet); // 音频数据准备完成信号
void controlPacketReceived(const ControlDataPacket& packet); // 控制数据准备完成信号
void errorOccurred(const QString& errorMsg); // 错误信号
public slots:
// 接收底层 JSON 数据