1. 优化了音频输出输出模块的内容
2. 新增了对模型动作组管理的接口,方便后续模型的动作管理
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@@ -58,8 +58,8 @@ struct ControlDataPacket {
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*/
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class NetworkDO final : public QObject
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{
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Q_OBJECT
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Q_DISABLE_COPY(NetworkDO) // 禁用拷贝
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Q_OBJECT
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Q_DISABLE_COPY(NetworkDO) // 禁用拷贝
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public:
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// 单例访问点
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@@ -80,9 +80,9 @@ public:
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signals:
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// 业务接收信号
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void audioPacketReceived(const AudioDataPacket& packet);
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void controlPacketReceived(const ControlDataPacket& packet);
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void errorOccurred(const QString& errorMsg);
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void audioPacketReceived(const AudioDataPacket& packet); // 音频数据准备完成信号
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void controlPacketReceived(const ControlDataPacket& packet); // 控制数据准备完成信号
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void errorOccurred(const QString& errorMsg); // 错误信号
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public slots:
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// 接收底层 JSON 数据
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