1. 新增模型区域点击接口,同时为Windows添加了完美的透明区域鼠标透穿功能,以及Linux的基本点击区域识别功能(即非完美透传)
2. 更新了LICENSE
This commit is contained in:
@@ -80,7 +80,19 @@ public:
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*/
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void StopLipSync();
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/**
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* @brief 获取模型是否有命中区域定义
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* @return 是否有命中区域
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*/
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[[nodiscard]] bool HasHitAreas() const;
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/**
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* @brief 检测点是否在模型的任何可见部分上
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* @param x 视图坐标X
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* @param y 视图坐标Y
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* @return 是否命中
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*/
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[[nodiscard]] bool IsPointOnModel(Csm::csmFloat32 x, Csm::csmFloat32 y);
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/**
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* @brief model3.jsonが置かれたディレクトリとファイルパスからモデルを生成する \n
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@@ -177,6 +189,15 @@ protected:
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*/
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void DoDraw();
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private:
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/**
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* @brief 使用Drawable检测(当没有命中区域时使用)
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* @param x 视图坐标X
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* @param y 视图坐标Y
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* @return 是否命中
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*/
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[[nodiscard]] bool IsPointOnDrawable(Csm::csmFloat32 x, Csm::csmFloat32 y);
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private:
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/**
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* @brief model3.jsonからモデルを生成する。<br>
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@@ -82,6 +82,76 @@ LAppModel::~LAppModel()
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}
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delete(_modelSetting);
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}
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bool LAppModel::HasHitAreas() const {
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return _modelSetting && _modelSetting->GetHitAreasCount() > 0;
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}
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bool LAppModel::IsPointOnModel(const csmFloat32 x, const csmFloat32 y)
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{
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if (_model == nullptr || _opacity < 0.1f)
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{
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return false;
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}
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// 如果有命中区域,使用HitTest(是否存在命中区域,这取决于模型是否定义这两部分信息)
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/* 通常是这样的信息,在.model3.json当中
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"HitAreas": [
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{
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"Id": "HitAreaHead",
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"Name": "Head"
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},
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{
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"Id": "HitAreaBody",
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"Name": "Body"
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}
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]
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*/
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if (HasHitAreas())
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{
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// 检查常用命中区域
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const bool hit = HitTest(LAppDefine::HitAreaNameHead, x, y) ||
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HitTest(LAppDefine::HitAreaNameBody, x, y);
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if (_debugMode && hit)
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{
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LAppPal::PrintLogLn("[APP]Hit model via HitArea at (%.2f, %.2f)", x, y);
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}
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return hit;
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}
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// 如果没有命中区域,使用Drawable检测
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return IsPointOnDrawable(x, y);
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}
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bool LAppModel::IsPointOnDrawable(const csmFloat32 x, const csmFloat32 y)
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{
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if (_model == nullptr || _opacity < 0.01f) // 接近完全透明
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{
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return false;
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}
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// 获取所有Drawable的数量
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const csmInt32 drawableCount = _model->GetDrawableCount();
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// 遍历所有Drawable
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for (csmInt32 i = 0; i < drawableCount; ++i)
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{
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// 获取Drawable的ID
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const CubismIdHandle drawableId = _model->GetDrawableId(i);
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// 检查Drawable是否可见
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if (_model->GetDrawableDynamicFlagIsVisible(i))
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{
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// 使用CubismUserModel提供的IsHit函数检测
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if (IsHit(drawableId, x, y))
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{
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if (_debugMode)
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{
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const csmChar* drawableName = _model->GetDrawableId(i)->GetString().GetRawString();
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LAppPal::PrintLogLn("[APP]Hit drawable: %s at (%.2f, %.2f)",
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drawableName, x, y);
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}
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return true;
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}
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}
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}
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return false;
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}
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void LAppModel::LoadAssets(const csmChar* dir, const csmChar* fileName)
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{
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+11
-23
@@ -269,35 +269,23 @@ float LAppView::TransformScreenY(float deviceY) const
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#include "Id/CubismIdManager.hpp"
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bool LAppView::IsModelHit(const float deviceX, const float deviceY) const {
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const LAppLive2DManager* live2DManager = LAppLive2DManager::GetInstance();
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if (!live2DManager || live2DManager->GetModelNum() == 0) {
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if (!live2DManager || live2DManager->GetModelNum() == 0)
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{
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return false;
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}
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// 坐标转换(设备坐标 -> Live2D View 坐标)
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const csmFloat32 viewX = _deviceToScreen->TransformX(deviceX);
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const csmFloat32 viewY = _deviceToScreen->TransformY(deviceY);
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// 转换到视图坐标
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const csmFloat32 viewX = TransformViewX(deviceX);
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const csmFloat32 viewY = TransformViewY(deviceY);
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// 正确获取 ID Handle(在 SDK 初始化后调用)
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static const Csm::CubismId* bodyId = nullptr;
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static const Csm::CubismId* headId = nullptr;
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if (!bodyId) {
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bodyId = CubismFramework::GetIdManager()->GetId("Body");
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headId = CubismFramework::GetIdManager()->GetId("Head");
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// 遍历所有模型
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LAppModel* model = live2DManager->GetModel(0);
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if (model && model->IsPointOnModel(viewX, viewY)) // 调用二次封装的IsPointOnModel函数
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{
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return true;
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}
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// 遍历所有模型进行碰撞检测
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const csmUint32 modelCount = live2DManager->GetModelNum();
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for (csmUint32 i = 0; i < modelCount; ++i) {
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LAppModel* model = live2DManager->GetModel(i);
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if (!model || !model->GetModel()) continue;
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// 检查命中区域(修正:使用 SDK 提供的 ID)
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if (model->IsHit(bodyId, viewX, viewY) || model->IsHit(headId, viewX, viewY)) {
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return true; // 击中模型
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}
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}
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return false; // 未击中模型
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return false;
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}
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void LAppView::PreModelDraw(LAppModel& refModel)
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@@ -1,6 +1,21 @@
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MIT License
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Copyright (c) 2025 Misakiotoha
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This application contains the Live2D Cubism SDK developed by Live2D Inc.
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of which the copyrights are held by Live2D Inc.
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If this application is utilized as a primary element of a business* and its annual sales made directly or indirectly by this application exceed 20 million JPY,
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you shall be obliged to execute a Publication License Agreement with Live2D Inc.
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and pay required license fees. You shall also be obliged to immediately notify Live2D Inc.
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when the annual sales exceed 20 million JPY.
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Any violation of these obligations means the utilization of Live2D Cubism SDK beyond the scope permitted by Live2D Inc.
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with regard to this application and the infringement of intellectual property rights of Live2D Inc.,
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and you may receive legal claims from Live2D Inc.
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*"Utilizing this application as a primary element of a business" includes but is not limited to operating a VTuber streaming business.
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It does not include streaming video contents for sales promotion.
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@@ -4,7 +4,7 @@
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本项目使用CMake构建,基于C++Qt6以及Live2D官方SDK实现桌面宠物
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本项目使用CMake构建,基于C++Qt6.6.3以及Live2D官方SDK(CubismSdkForNative-5-r.4.1)实现Live2D桌面宠物
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(本项目由Yosuga[Qt5] 发展更新而来,项目架构与代码都有所不同,最显著的特点是本项目支持多平台)
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环境为:
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@@ -37,7 +37,7 @@ make
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```
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注意:本项目只是Yosuga的客户端部分,完整的还包括服务端
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- 服务端项目地址:
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- 服务端项目地址见:
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当前支持平台(已测试过的):
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- Windows: Windows 10
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@@ -46,3 +46,25 @@ make
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相关教程见BiliBili:https://www.bilibili.com/video/BV1TtkHYpEDA/?spm_id_from=333.1387.homepage.video_card.click&vd_source=d66e155c7b27c10078bc67965ea1989e
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实现效果:
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关于授权 <br>
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本项目采用多重授权结构:
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1. 原创代码部分:MIT License
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src/*.*
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2. 依赖库:
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- Qt 6.6.3:LGPLv3 License
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(提供源码获取方式:https://www.qt.io/download)
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Qt部分采用动态链接方式
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- Live2D Cubism SDK:Live2D Proprietary Software License
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(需遵守销售额限制及授权协议)
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Live2D部分采用静态链接 + 动态链接方式
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本应用程序包含由Live2D Inc.开发的Live2D Cubism SDK,其版权由Live2D Inc.持有。
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如果本应用程序被用作业务的主要元素*,并且其直接或间接产生的年销售额超过2000万日元,您需与Live2D Inc.签订单独的出版许可协议并支付许可费。
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此外,当您的年销售额超过2000万日元时,请您尽快与我们联系。
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请注意,如果您违反该条款,您将超出本应用程序允许的使用范围,这会造成对Live2D Inc.的知识产权侵犯,可能会导致公司的法律索赔。
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*本应用程序作为业务的主要元素使用时,包括但不限于虚拟主播的直播业务。
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这不包括应用软件用于发布产品宣传视频的情况。
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3. 整体项目:受上述所有许可证约束
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@@ -80,5 +80,10 @@ private:
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bool isLeftPressed; /// 鼠标左键是否按下
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bool isRightPressed; /// 鼠标右键是否按下
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QPoint currentPos; /// 当前鼠标位置
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#ifdef Q_OS_WIN
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#include <windows.h>
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private:
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HWND hwnd; // Windows窗口句柄
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void setWindowTransparentForMouse(bool transparent);
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#endif
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};
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+77
-19
@@ -48,7 +48,6 @@ GLCore::GLCore(int w, int h, QWidget *parent)
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QFontDatabase::addApplicationFont("Resources/Font/ElaAwesome.ttf");
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QApplication::setFont(QFont("Microsoft YaHei", 13));
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// new一些必要的对象
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contextMenu = new Menu(this);
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@@ -74,6 +73,10 @@ GLCore::GLCore(int w, int h, QWidget *parent)
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});
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frameTimer->start(static_cast<int>((1.0 / frameRate) * 1000)); // 使用成员变量计算间隔
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#ifdef Q_OS_WIN
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// 保存窗口句柄
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hwnd = reinterpret_cast<HWND>(this->winId());
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#endif
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// 启用鼠标跟踪,不启用的话鼠标按下才会回调mouseMoveEvent函数
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this->setMouseTracking(true);
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@@ -160,14 +163,37 @@ void GLCore::closeEvent(QCloseEvent* event)
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event->accept(); // 确保关闭事件被接受
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}
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#ifdef Q_OS_WIN
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void GLCore::setWindowTransparentForMouse(bool transparent)
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{
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if (!hwnd) return;
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LONG exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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if (transparent) {
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// 启用鼠标穿透
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exStyle |= WS_EX_TRANSPARENT;
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exStyle |= WS_EX_LAYERED;
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} else {
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// 禁用鼠标穿透
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exStyle &= ~WS_EX_TRANSPARENT;
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exStyle &= ~WS_EX_LAYERED;
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}
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle);
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// 刷新窗口
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SetWindowPos(hwnd, 0, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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}
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#endif
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void GLCore::mouseMoveEvent(QMouseEvent* event)
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{
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LAppDelegate::GetInstance()->GetView()->OnTouchesMoved(
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static_cast<float>(event->position().x()),
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static_cast<float>(event->position().y())
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);
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const float x = static_cast<float>(event->position().x());
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const float y = static_cast<float>(event->position().y());
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LAppDelegate::GetInstance()->GetView()->OnTouchesMoved(x, y); // 将当前鼠标位置传递给LAppDelegate
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if (isLeftPressed) {
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if (isLeftPressed) { // 鼠标左键按下
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const QPoint newPos = event->globalPos() - currentPos;
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this->move(newPos);
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}
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@@ -175,32 +201,65 @@ void GLCore::mouseMoveEvent(QMouseEvent* event)
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void GLCore::mousePressEvent(QMouseEvent* event)
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{
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LAppDelegate::GetInstance()->GetView()->OnTouchesBegan(
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static_cast<float>(event->position().x()),
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static_cast<float>(event->position().y())
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);
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const float x = static_cast<float>(event->position().x());
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const float y = static_cast<float>(event->position().y());
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// 检测是否在模型上
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bool onModel = false;
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if (LAppDelegate::GetInstance() && LAppDelegate::GetInstance()->GetView()) {
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onModel = LAppDelegate::GetInstance()->GetView()->IsModelHit(x, y);
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}
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if (event->button() == Qt::LeftButton) {
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this->isLeftPressed = true;
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LAppDelegate::GetInstance()->GetView()->OnTouchesBegan(x, y);
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this->currentPos = event->globalPos() - this->frameGeometry().topLeft();
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if (onModel) {
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// 窗口拖动
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this->isLeftPressed = true;
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#ifdef Q_OS_WIN
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// 确保窗口不穿透
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setWindowTransparentForMouse(false);
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#endif
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} else {
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// 透明区域:透传(只有WIndows完美实现了,Linux由于平台差异,只是简单实现,并没有完美透传功能)
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#ifdef Q_OS_WIN
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// 设置窗口为鼠标穿透
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setWindowTransparentForMouse(true);
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// 发送鼠标按下事件到底层窗口
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POINT pt = { event->globalPos().x(), event->globalPos().y() };
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HWND hWndBelow = WindowFromPoint(pt);
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if (hWndBelow && hWndBelow != hwnd) {
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// 转换坐标
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ScreenToClient(hWndBelow, &pt);
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// 发送鼠标按下消息
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PostMessage(hWndBelow, WM_LBUTTONDOWN,
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MK_LBUTTON, MAKELPARAM(pt.x, pt.y));
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PostMessage(hWndBelow, WM_LBUTTONUP,
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0, MAKELPARAM(pt.x, pt.y));
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}
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// 恢复窗口不穿透状态(下一次鼠标移动时会重新检测)
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QTimer::singleShot(100, this, [this]() {
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setWindowTransparentForMouse(false);
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});
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#endif
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this->isLeftPressed = false;
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}
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}
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// TODO: 右键菜单等
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if (event->button() == Qt::RightButton) {
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// 在鼠标右键点击的位置创建菜单,显示自定义右键菜单
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contextMenu->showMenu(event->globalPos());
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this->isRightPressed = true;
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}
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}
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void GLCore::mouseReleaseEvent(QMouseEvent* event)
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{
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LAppDelegate::GetInstance()->GetView()->OnTouchesEnded(
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static_cast<float>(event->position().x()),
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static_cast<float>(event->position().y())
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);
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const float x = static_cast<float>(event->position().x());
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const float y = static_cast<float>(event->position().y());
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LAppDelegate::GetInstance()->GetView()->OnTouchesEnded(x, y);
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if (event->button() == Qt::LeftButton) {
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isLeftPressed = false;
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@@ -208,7 +267,6 @@ void GLCore::mouseReleaseEvent(QMouseEvent* event)
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if (event->button() == Qt::RightButton) {
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isRightPressed = false;
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}
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}
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void GLCore::initializeGL()
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@@ -43,6 +43,7 @@ ModelPage::ModelPage(QWidget *parent)
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// 创建滑块控件和标签
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ElaText *modelSizeText = new ElaText("模型大小比例设置", this);
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modelSizeText->setToolTip("实时调整模型大小");
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modelSizeText->setTextPixelSize(15);
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modelSlider = new ElaSlider(this); // 滑块(用于设置模型实时大小)
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modelSlider->setRange(0, 99); // 设置范围
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Reference in New Issue
Block a user