first
This commit is contained in:
+104
@@ -0,0 +1,104 @@
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package game
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import (
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"fmt"
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"math/rand"
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"time"
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)
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type CardDef struct {
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TypeID string
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Name string
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MP int
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Priority int
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Count int
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Unusable bool
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}
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type Card struct {
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UID string
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TypeID string
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Name string
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MP int
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}
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var AllCardDefs = []CardDef{
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{"student_council_president", "学生会长", 3, 4, 1, false},
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{"class_monitor", "班长", 2, 4, 2, false},
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{"honor_student", "优等生", 2, 4, 3, false},
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{"discipline_committee_member", "风纪委员", 1, 4, 2, false},
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{"library_committee_member", "图书委员", 1, 4, 3, false},
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{"health_committee_member", "保健委员", 1, 4, 2, false},
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{"young_lady", "大小姐", 1, 4, 3, false},
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{"newspaper_club", "新闻部", 1, 4, 3, false},
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{"go_home_club", "归宅部", 0, 5, 3, false},
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{"infected_person", "感染者", 0, 2, 1, false},
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{"accomplice", "共犯", 0, 3, 1, false},
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{"culprit", "犯人", 0, 3, 1, true},
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{"alien", "外星人", -1, 1, 1, false},
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}
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type RemoveRule struct {
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TypeID string
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Count int
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}
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type GameSetting struct {
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PlayerCount int
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HarmonyTarget int
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RemoveCards []RemoveRule
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TotalCards int
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HandSize int
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}
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var GameSettings = map[int]GameSetting{
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3: {3, 9, []RemoveRule{
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{"library_committee_member", 1}, {"accomplice", 1}, {"honor_student", 1},
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{"discipline_committee_member", 1}, {"young_lady", 1}, {"newspaper_club", 1}, {"go_home_club", 1},
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}, 18, 6},
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4: {4, 8, []RemoveRule{{"library_committee_member", 1}}, 24, 6},
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5: {5, 7, nil, 25, 5},
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6: {6, 6, []RemoveRule{{"library_committee_member", 1}}, 24, 4},
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}
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func BuildDeck(playerCount int) ([]*Card, GameSetting) {
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setting := GameSettings[playerCount]
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rng := rand.New(rand.NewSource(time.Now().UnixNano()))
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removeCount := make(map[string]int)
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for _, r := range setting.RemoveCards {
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removeCount[r.TypeID] += r.Count
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}
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var deck []*Card
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uid := 0
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for _, def := range AllCardDefs {
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toRemove := removeCount[def.TypeID]
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toAdd := def.Count - toRemove
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for i := 0; i < toAdd; i++ {
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uid++
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deck = append(deck, &Card{
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UID: fmt.Sprintf("c_%03d", uid),
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TypeID: def.TypeID,
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Name: def.Name,
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MP: def.MP,
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})
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}
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}
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rng.Shuffle(len(deck), func(i, j int) { deck[i], deck[j] = deck[j], deck[i] })
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return deck, setting
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}
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func IsUnusable(typeID string) bool {
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return typeID == "culprit"
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}
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func GetCardDef(typeID string) *CardDef {
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for i := range AllCardDefs {
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if AllCardDefs[i].TypeID == typeID {
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return &AllCardDefs[i]
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}
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}
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return nil
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}
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+719
@@ -0,0 +1,719 @@
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package game
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import "fmt"
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type EffectState struct {
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Active bool
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CardTypeID string
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CasterID string
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Step int
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WaitingFor string
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ChoiceType string
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ChoiceData map[string]interface{}
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TempData map[string]interface{}
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PendingResponses map[string]interface{}
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AllCollected bool
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}
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func (e *Engine) triggerEffect(caster *PlayerState, card *Card) bool {
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switch card.TypeID {
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case "student_council_president", "culprit", "alien":
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return false
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case "library_committee_member":
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return e.effectLibrary(caster)
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case "discipline_committee_member":
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return e.effectDiscipline(caster)
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case "health_committee_member":
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return e.effectHealth(caster)
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case "go_home_club":
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return e.effectGoHome(caster)
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case "accomplice":
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return e.effectAccomplice(caster)
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case "class_monitor":
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return e.effectClassMonitor(caster)
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case "young_lady":
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return e.effectYoungLady(caster)
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case "newspaper_club":
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return e.effectNewspaper(caster)
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case "honor_student":
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return e.effectHonorStudent(caster)
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case "infected_person":
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return e.effectInfected(caster)
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}
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return false
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}
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func (e *Engine) effectLibrary(caster *PlayerState) bool {
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if len(e.HarmonyZone) == 0 {
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return false
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}
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var cards []map[string]interface{}
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for _, c := range e.HarmonyZone {
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cards = append(cards, map[string]interface{}{
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"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP,
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})
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "library_committee_member", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "view_cards", Step: 0,
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ChoiceData: map[string]interface{}{"cards": cards, "message": "调和区的卡牌"},
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}
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return true
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}
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func (e *Engine) effectDiscipline(caster *PlayerState) bool {
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var targets []map[string]interface{}
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for _, p := range e.Players {
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if p.ID != caster.ID && !p.IsExited && len(p.Hand) > 0 {
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targets = append(targets, map[string]interface{}{"player_id": p.ID, "nickname": p.Nickname})
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}
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}
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if len(targets) == 0 {
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return false
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "discipline_committee_member", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_player", Step: 0,
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ChoiceData: map[string]interface{}{"targets": targets, "message": "选择要查看手牌的玩家"},
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TempData: make(map[string]interface{}),
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}
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return true
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}
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func (e *Engine) effectHealth(caster *PlayerState) bool {
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var cards []map[string]interface{}
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for _, p := range e.Players {
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for _, c := range p.SkillZone {
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if c.TypeID != "health_committee_member" {
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cards = append(cards, map[string]interface{}{
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"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "owner_id": p.ID,
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})
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}
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}
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}
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if len(cards) == 0 {
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return false
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "health_committee_member", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_skill_card", Step: 0,
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ChoiceData: map[string]interface{}{"cards": cards, "message": "选择一张已使用的牌加入手牌"},
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}
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return true
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}
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func (e *Engine) effectGoHome(caster *PlayerState) bool {
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if len(e.HarmonyZone) == 0 || len(caster.Hand) == 0 {
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return false
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}
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var handCards []map[string]interface{}
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for _, c := range caster.Hand {
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handCards = append(handCards, map[string]interface{}{"uid": c.UID, "type_id": c.TypeID, "name": c.Name})
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "go_home_club", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_card_from_hand", Step: 0,
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ChoiceData: map[string]interface{}{"cards": handCards, "message": "选择一张手牌与调和区交换"},
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TempData: make(map[string]interface{}),
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}
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return true
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}
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func (e *Engine) effectAccomplice(caster *PlayerState) bool {
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var cards []map[string]interface{}
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for _, p := range e.Players {
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for _, c := range p.ChallengeZone {
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cards = append(cards, map[string]interface{}{
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"uid": c.UID, "owner_id": p.ID,
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})
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}
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}
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if len(cards) == 0 {
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return false
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "accomplice", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_challenge_card", Step: 0,
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ChoiceData: map[string]interface{}{"cards": cards, "message": "选择一张质疑区的牌"},
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TempData: make(map[string]interface{}),
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}
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return true
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}
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func (e *Engine) effectClassMonitor(caster *PlayerState) bool {
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var targets []map[string]interface{}
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for _, p := range e.Players {
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if !p.IsExited && len(p.Hand) > 0 {
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targets = append(targets, map[string]interface{}{"player_id": p.ID, "nickname": p.Nickname})
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}
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}
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if len(targets) < 2 {
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return false
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "class_monitor", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_player", Step: 0,
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ChoiceData: map[string]interface{}{"targets": targets, "message": "选择换牌的第一名玩家(可以是自己)"},
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TempData: make(map[string]interface{}),
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}
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return true
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}
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func (e *Engine) effectYoungLady(caster *PlayerState) bool {
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var targets []map[string]interface{}
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for _, p := range e.Players {
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if p.ID != caster.ID && !p.IsExited && len(p.Hand) > 0 {
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targets = append(targets, map[string]interface{}{"player_id": p.ID, "nickname": p.Nickname})
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}
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}
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if len(targets) == 0 {
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return false
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "young_lady", CasterID: caster.ID,
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WaitingFor: caster.ID, ChoiceType: "select_player", Step: 0,
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ChoiceData: map[string]interface{}{"targets": targets, "message": "选择一名玩家抽取手牌"},
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TempData: make(map[string]interface{}),
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}
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return true
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}
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func (e *Engine) effectNewspaper(caster *PlayerState) bool {
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e.Effect = &EffectState{
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Active: true, CardTypeID: "newspaper_club", CasterID: caster.ID,
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ChoiceType: "all_select_card", Step: 0,
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ChoiceData: map[string]interface{}{"message": "选择一张手牌传给左手边的玩家"},
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PendingResponses: make(map[string]interface{}),
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}
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for _, p := range e.Players {
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if !p.IsExited && len(p.Hand) > 0 {
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e.Effect.WaitingFor = p.ID
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}
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}
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return true
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}
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func (e *Engine) effectHonorStudent(caster *PlayerState) bool {
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var culpritHolder, alienHolder string
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for _, p := range e.Players {
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if p.ID == caster.ID {
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continue
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}
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for _, c := range p.Hand {
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if c.TypeID == "culprit" {
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culpritHolder = p.ID
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}
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if c.TypeID == "alien" {
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alienHolder = p.ID
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}
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}
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}
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e.Effect = &EffectState{
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Active: true, CardTypeID: "honor_student", CasterID: caster.ID,
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TempData: map[string]interface{}{
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"culprit_holder": culpritHolder,
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"alien_holder": alienHolder,
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},
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}
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if culpritHolder != "" {
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cp := e.GetPlayer(culpritHolder)
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if cp != nil && !cp.IsExited {
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e.Effect.Step = 0
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e.Effect.WaitingFor = culpritHolder
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e.Effect.ChoiceType = "select_option"
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e.Effect.ChoiceData = map[string]interface{}{
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"message": "有人使用了优等生!你是犯人,必须吐出舌头。",
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"options": []map[string]interface{}{
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{"value": "long", "label": "吐长舌头"},
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{"value": "short", "label": "吐短舌头"},
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},
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}
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return true
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}
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}
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if alienHolder != "" {
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ap := e.GetPlayer(alienHolder)
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if ap != nil && !ap.IsExited {
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e.Effect.Step = 1
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e.Effect.WaitingFor = alienHolder
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e.Effect.ChoiceType = "select_option"
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e.Effect.ChoiceData = map[string]interface{}{
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"message": "有人使用了优等生!你是外星人,是否要装作犯人吐舌头?",
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"options": []map[string]interface{}{
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{"value": "long", "label": "吐长舌头"},
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{"value": "short", "label": "吐短舌头"},
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{"value": "none", "label": "不吐舌头"},
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},
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}
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return true
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}
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}
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e.Effect.Step = 99
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e.Effect.WaitingFor = caster.ID
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e.Effect.ChoiceType = "view_cards"
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e.Effect.ChoiceData = map[string]interface{}{"message": "优等生效果:没有人吐舌头"}
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return true
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}
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func (e *Engine) effectInfected(caster *PlayerState) bool {
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if len(caster.Hand) <= 1 {
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return false
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}
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caster.InfectedActive = true
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return false
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}
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// HandleEffectResponse processes a player's response during effect resolution
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func (e *Engine) HandleEffectResponse(playerID string, response map[string]interface{}) error {
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ef := e.Effect
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if ef == nil || !ef.Active {
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return fmt.Errorf("no active effect")
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}
|
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switch ef.CardTypeID {
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case "library_committee_member", "student_council_president":
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return e.finishEffect()
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case "discipline_committee_member":
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return e.respondDiscipline(playerID, response)
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case "health_committee_member":
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return e.respondHealth(playerID, response)
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case "go_home_club":
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return e.respondGoHome(playerID, response)
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case "accomplice":
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return e.respondAccomplice(playerID, response)
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case "class_monitor":
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return e.respondClassMonitor(playerID, response)
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case "young_lady":
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return e.respondYoungLady(playerID, response)
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case "newspaper_club":
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return e.respondNewspaper(playerID, response)
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case "honor_student":
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return e.respondHonorStudent(playerID, response)
|
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case "infected_person":
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return e.respondInfected(playerID, response)
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}
|
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return e.finishEffect()
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||||
}
|
||||
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func (e *Engine) respondDiscipline(pid string, resp map[string]interface{}) error {
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ef := e.Effect
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if ef.Step == 0 {
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tid, _ := resp["player_id"].(string)
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target := e.GetPlayer(tid)
|
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if target == nil {
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return fmt.Errorf("invalid target")
|
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}
|
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var cards []map[string]interface{}
|
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for _, c := range target.Hand {
|
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cards = append(cards, map[string]interface{}{"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP})
|
||||
}
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ef.Step = 1
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ef.ChoiceType = "view_cards"
|
||||
ef.ChoiceData = map[string]interface{}{"cards": cards, "message": target.Nickname + " 的手牌"}
|
||||
return nil
|
||||
}
|
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return e.finishEffect()
|
||||
}
|
||||
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||||
func (e *Engine) respondHealth(pid string, resp map[string]interface{}) error {
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uid, _ := resp["card_uid"].(string)
|
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for _, p := range e.Players {
|
||||
for i, c := range p.SkillZone {
|
||||
if c.UID == uid && c.TypeID != "health_committee_member" {
|
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p.SkillZone = append(p.SkillZone[:i], p.SkillZone[i+1:]...)
|
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caster := e.GetPlayer(e.Effect.CasterID)
|
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caster.Hand = append(caster.Hand, c)
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return e.finishEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
return fmt.Errorf("card not found")
|
||||
}
|
||||
|
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func (e *Engine) respondGoHome(pid string, resp map[string]interface{}) error {
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ef := e.Effect
|
||||
if ef.Step == 0 {
|
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uid, _ := resp["card_uid"].(string)
|
||||
ef.TempData["hand_card_uid"] = uid
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ef.Step = 1
|
||||
var hCards []map[string]interface{}
|
||||
for i, c := range e.HarmonyZone {
|
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hCards = append(hCards, map[string]interface{}{"uid": c.UID, "index": i})
|
||||
}
|
||||
ef.ChoiceType = "select_harmony_card"
|
||||
ef.ChoiceData = map[string]interface{}{"cards": hCards, "message": "选择调和区的一张牌"}
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return nil
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||||
}
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||||
hUID, _ := resp["card_uid"].(string)
|
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handUID, _ := ef.TempData["hand_card_uid"].(string)
|
||||
caster := e.GetPlayer(ef.CasterID)
|
||||
|
||||
var handCard *Card
|
||||
for i, c := range caster.Hand {
|
||||
if c.UID == handUID {
|
||||
handCard = c
|
||||
caster.Hand = append(caster.Hand[:i], caster.Hand[i+1:]...)
|
||||
break
|
||||
}
|
||||
}
|
||||
var harmonyCard *Card
|
||||
for i, c := range e.HarmonyZone {
|
||||
if c.UID == hUID {
|
||||
harmonyCard = c
|
||||
e.HarmonyZone = append(e.HarmonyZone[:i], e.HarmonyZone[i+1:]...)
|
||||
break
|
||||
}
|
||||
}
|
||||
if handCard != nil {
|
||||
e.HarmonyZone = append(e.HarmonyZone, handCard)
|
||||
}
|
||||
if harmonyCard != nil {
|
||||
caster.Hand = append(caster.Hand, harmonyCard)
|
||||
}
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) respondAccomplice(pid string, resp map[string]interface{}) error {
|
||||
ef := e.Effect
|
||||
if ef.Step == 0 {
|
||||
uid, _ := resp["card_uid"].(string)
|
||||
ef.TempData["challenge_uid"] = uid
|
||||
owner, _ := resp["owner_id"].(string)
|
||||
ef.TempData["challenge_owner"] = owner
|
||||
ef.Step = 1
|
||||
var targets []map[string]interface{}
|
||||
for _, p := range e.Players {
|
||||
if p.ID != owner {
|
||||
targets = append(targets, map[string]interface{}{"player_id": p.ID, "nickname": p.Nickname})
|
||||
}
|
||||
}
|
||||
ef.ChoiceType = "select_player"
|
||||
ef.ChoiceData = map[string]interface{}{"targets": targets, "message": "选择转移到哪个玩家面前"}
|
||||
return nil
|
||||
}
|
||||
targetID, _ := resp["player_id"].(string)
|
||||
cUID, _ := ef.TempData["challenge_uid"].(string)
|
||||
ownerID, _ := ef.TempData["challenge_owner"].(string)
|
||||
|
||||
owner := e.GetPlayer(ownerID)
|
||||
target := e.GetPlayer(targetID)
|
||||
if owner == nil || target == nil {
|
||||
return e.finishEffect()
|
||||
}
|
||||
for i, c := range owner.ChallengeZone {
|
||||
if c.UID == cUID {
|
||||
owner.ChallengeZone = append(owner.ChallengeZone[:i], owner.ChallengeZone[i+1:]...)
|
||||
target.ChallengeZone = append(target.ChallengeZone, c)
|
||||
break
|
||||
}
|
||||
}
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) respondClassMonitor(pid string, resp map[string]interface{}) error {
|
||||
ef := e.Effect
|
||||
if ef.Step == 0 {
|
||||
aid, _ := resp["player_id"].(string)
|
||||
ef.TempData["player_a_id"] = aid
|
||||
ef.Step = 1
|
||||
var targets []map[string]interface{}
|
||||
for _, p := range e.Players {
|
||||
if p.ID != aid && !p.IsExited && len(p.Hand) > 0 {
|
||||
targets = append(targets, map[string]interface{}{"player_id": p.ID, "nickname": p.Nickname})
|
||||
}
|
||||
}
|
||||
ef.WaitingFor = ef.CasterID
|
||||
ef.ChoiceType = "select_player"
|
||||
ef.ChoiceData = map[string]interface{}{"targets": targets, "message": "选择换牌的第二名玩家"}
|
||||
return nil
|
||||
}
|
||||
if ef.Step == 1 {
|
||||
bid, _ := resp["player_id"].(string)
|
||||
ef.TempData["player_b_id"] = bid
|
||||
ef.Step = 2
|
||||
aid, _ := ef.TempData["player_a_id"].(string)
|
||||
playerA := e.GetPlayer(aid)
|
||||
ef.WaitingFor = aid
|
||||
var cards []map[string]interface{}
|
||||
for _, c := range playerA.Hand {
|
||||
cards = append(cards, map[string]interface{}{"uid": c.UID, "type_id": c.TypeID, "name": c.Name})
|
||||
}
|
||||
ef.ChoiceType = "select_card_from_hand"
|
||||
ef.ChoiceData = map[string]interface{}{"cards": cards, "message": playerA.Nickname + ":选择一张手牌交给对方"}
|
||||
return nil
|
||||
}
|
||||
if ef.Step == 2 {
|
||||
uid, _ := resp["card_uid"].(string)
|
||||
ef.TempData["card_a_uid"] = uid
|
||||
ef.Step = 3
|
||||
bid, _ := ef.TempData["player_b_id"].(string)
|
||||
playerB := e.GetPlayer(bid)
|
||||
ef.WaitingFor = bid
|
||||
var cards []map[string]interface{}
|
||||
for _, c := range playerB.Hand {
|
||||
cards = append(cards, map[string]interface{}{"uid": c.UID, "type_id": c.TypeID, "name": c.Name})
|
||||
}
|
||||
ef.ChoiceType = "select_card_from_hand"
|
||||
ef.ChoiceData = map[string]interface{}{"cards": cards, "message": playerB.Nickname + ":选择一张手牌交给对方"}
|
||||
return nil
|
||||
}
|
||||
bUID, _ := resp["card_uid"].(string)
|
||||
aUID, _ := ef.TempData["card_a_uid"].(string)
|
||||
aid, _ := ef.TempData["player_a_id"].(string)
|
||||
bid, _ := ef.TempData["player_b_id"].(string)
|
||||
pA := e.GetPlayer(aid)
|
||||
pB := e.GetPlayer(bid)
|
||||
var cA, cB *Card
|
||||
for i, c := range pA.Hand {
|
||||
if c.UID == aUID {
|
||||
cA = c
|
||||
pA.Hand = append(pA.Hand[:i], pA.Hand[i+1:]...)
|
||||
break
|
||||
}
|
||||
}
|
||||
for i, c := range pB.Hand {
|
||||
if c.UID == bUID {
|
||||
cB = c
|
||||
pB.Hand = append(pB.Hand[:i], pB.Hand[i+1:]...)
|
||||
break
|
||||
}
|
||||
}
|
||||
if cA != nil {
|
||||
pB.Hand = append(pB.Hand, cA)
|
||||
}
|
||||
if cB != nil {
|
||||
pA.Hand = append(pA.Hand, cB)
|
||||
}
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) respondYoungLady(pid string, resp map[string]interface{}) error {
|
||||
ef := e.Effect
|
||||
caster := e.GetPlayer(ef.CasterID)
|
||||
if ef.Step == 0 {
|
||||
tid, _ := resp["player_id"].(string)
|
||||
target := e.GetPlayer(tid)
|
||||
if target == nil || len(target.Hand) == 0 {
|
||||
return e.finishEffect()
|
||||
}
|
||||
drawn := target.Hand[e.rng.Intn(len(target.Hand))]
|
||||
e.removeFromHand(target, drawn.UID)
|
||||
caster.Hand = append(caster.Hand, drawn)
|
||||
|
||||
ef.TempData["target_id"] = tid
|
||||
ef.Step = 1
|
||||
ef.WaitingFor = ef.CasterID
|
||||
var cards []map[string]interface{}
|
||||
for _, c := range caster.Hand {
|
||||
cards = append(cards, map[string]interface{}{"uid": c.UID, "type_id": c.TypeID, "name": c.Name})
|
||||
}
|
||||
ef.ChoiceType = "select_card_from_hand"
|
||||
ef.ChoiceData = map[string]interface{}{
|
||||
"cards": cards,
|
||||
"message": "从 " + target.Nickname + " 抽到了「" + drawn.Name + "」,选择一张手牌反面返还",
|
||||
}
|
||||
return nil
|
||||
}
|
||||
uid, _ := resp["card_uid"].(string)
|
||||
tid, _ := ef.TempData["target_id"].(string)
|
||||
target := e.GetPlayer(tid)
|
||||
for i, c := range caster.Hand {
|
||||
if c.UID == uid {
|
||||
caster.Hand = append(caster.Hand[:i], caster.Hand[i+1:]...)
|
||||
if target != nil {
|
||||
target.Hand = append(target.Hand, c)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) respondNewspaper(pid string, resp map[string]interface{}) error {
|
||||
ef := e.Effect
|
||||
uid, _ := resp["card_uid"].(string)
|
||||
ef.PendingResponses[pid] = uid
|
||||
|
||||
allDone := true
|
||||
for _, p := range e.Players {
|
||||
if !p.IsExited && len(p.Hand) > 0 {
|
||||
if _, ok := ef.PendingResponses[p.ID]; !ok {
|
||||
allDone = false
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if !allDone {
|
||||
return nil
|
||||
}
|
||||
|
||||
type passInfo struct {
|
||||
from *PlayerState
|
||||
card *Card
|
||||
}
|
||||
var passes []passInfo
|
||||
activePlayers := e.getActivePlayers()
|
||||
for _, p := range activePlayers {
|
||||
uidStr, ok := ef.PendingResponses[p.ID].(string)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
for _, c := range p.Hand {
|
||||
if c.UID == uidStr {
|
||||
passes = append(passes, passInfo{from: p, card: c})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, pi := range passes {
|
||||
e.removeFromHand(pi.from, pi.card.UID)
|
||||
}
|
||||
for i, pi := range passes {
|
||||
nextIdx := (i + 1) % len(activePlayers)
|
||||
activePlayers[nextIdx].Hand = append(activePlayers[nextIdx].Hand, pi.card)
|
||||
}
|
||||
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) respondHonorStudent(pid string, resp map[string]interface{}) error {
|
||||
ef := e.Effect
|
||||
|
||||
if ef.Step == 0 {
|
||||
tongue, _ := resp["value"].(string)
|
||||
culpritID, _ := ef.TempData["culprit_holder"].(string)
|
||||
cp := e.GetPlayer(culpritID)
|
||||
name := culpritID
|
||||
if cp != nil {
|
||||
name = cp.Nickname
|
||||
}
|
||||
tongues := []interface{}{map[string]interface{}{"nickname": name, "tongue": tongue}}
|
||||
ef.TempData["tongues"] = tongues
|
||||
|
||||
alienHolder, _ := ef.TempData["alien_holder"].(string)
|
||||
if alienHolder != "" {
|
||||
ap := e.GetPlayer(alienHolder)
|
||||
if ap != nil && !ap.IsExited {
|
||||
ef.Step = 1
|
||||
ef.WaitingFor = alienHolder
|
||||
ef.ChoiceType = "select_option"
|
||||
ef.ChoiceData = map[string]interface{}{
|
||||
"message": "有人使用了优等生!你是外星人,是否要装作犯人吐舌头?",
|
||||
"options": []interface{}{
|
||||
map[string]interface{}{"value": "long", "label": "吐长舌头"},
|
||||
map[string]interface{}{"value": "short", "label": "吐短舌头"},
|
||||
map[string]interface{}{"value": "none", "label": "不吐舌头"},
|
||||
},
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return e.showHonorResult()
|
||||
}
|
||||
|
||||
if ef.Step == 1 {
|
||||
tongue, _ := resp["value"].(string)
|
||||
if tongue != "none" {
|
||||
alienHolder, _ := ef.TempData["alien_holder"].(string)
|
||||
ap := e.GetPlayer(alienHolder)
|
||||
name := alienHolder
|
||||
if ap != nil {
|
||||
name = ap.Nickname
|
||||
}
|
||||
tongues, _ := ef.TempData["tongues"].([]interface{})
|
||||
tongues = append(tongues, map[string]interface{}{"nickname": name, "tongue": tongue})
|
||||
ef.TempData["tongues"] = tongues
|
||||
}
|
||||
return e.showHonorResult()
|
||||
}
|
||||
|
||||
return e.finishEffect()
|
||||
}
|
||||
|
||||
func (e *Engine) showHonorResult() error {
|
||||
ef := e.Effect
|
||||
tongues, _ := ef.TempData["tongues"].([]interface{})
|
||||
msg := fmt.Sprintf("优等生效果:%d人吐了舌头\n", len(tongues))
|
||||
for _, t := range tongues {
|
||||
tm, _ := t.(map[string]interface{})
|
||||
nick, _ := tm["nickname"].(string)
|
||||
tongue, _ := tm["tongue"].(string)
|
||||
label := "长舌头"
|
||||
if tongue == "short" {
|
||||
label = "短舌头"
|
||||
}
|
||||
msg += fmt.Sprintf(" • %s — %s\n", nick, label)
|
||||
}
|
||||
ef.Step = 99
|
||||
ef.WaitingFor = ef.CasterID
|
||||
ef.ChoiceType = "view_cards"
|
||||
ef.ChoiceData = map[string]interface{}{"message": msg, "tongues": tongues}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) finishEffect() error {
|
||||
e.Effect = nil
|
||||
caster := e.GetPlayer(e.Players[e.CurrentTurn].ID)
|
||||
e.finishTurn(caster)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) getActivePlayers() []*PlayerState {
|
||||
var active []*PlayerState
|
||||
for _, p := range e.Players {
|
||||
if !p.IsExited && len(p.Hand) > 0 {
|
||||
active = append(active, p)
|
||||
}
|
||||
}
|
||||
return active
|
||||
}
|
||||
|
||||
func (e *Engine) CheckInfectedEffect() bool {
|
||||
p := e.CurrentPlayer()
|
||||
if p == nil || !p.InfectedActive {
|
||||
return false
|
||||
}
|
||||
|
||||
still := false
|
||||
for _, c := range p.SkillZone {
|
||||
if c.TypeID == "infected_person" {
|
||||
still = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !still || len(e.HarmonyZone) == 0 {
|
||||
p.InfectedActive = false
|
||||
return false
|
||||
}
|
||||
|
||||
p.InfectedActive = false
|
||||
var hCards []map[string]interface{}
|
||||
for _, c := range e.HarmonyZone {
|
||||
hCards = append(hCards, map[string]interface{}{"uid": c.UID})
|
||||
}
|
||||
e.Effect = &EffectState{
|
||||
Active: true, CardTypeID: "infected_person", CasterID: p.ID,
|
||||
WaitingFor: p.ID, ChoiceType: "select_harmony_card", Step: 0,
|
||||
ChoiceData: map[string]interface{}{"cards": hCards, "message": "感染者效果:选择调和区的一张牌加入手牌"},
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Engine) respondInfected(pid string, resp map[string]interface{}) error {
|
||||
uid, _ := resp["card_uid"].(string)
|
||||
caster := e.GetPlayer(e.Effect.CasterID)
|
||||
for i, c := range e.HarmonyZone {
|
||||
if c.UID == uid {
|
||||
e.HarmonyZone = append(e.HarmonyZone[:i], e.HarmonyZone[i+1:]...)
|
||||
caster.Hand = append(caster.Hand, c)
|
||||
break
|
||||
}
|
||||
}
|
||||
e.Effect = nil
|
||||
return nil
|
||||
}
|
||||
+349
@@ -0,0 +1,349 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
type PlayerState struct {
|
||||
ID string
|
||||
Nickname string
|
||||
IsBot bool
|
||||
Hand []*Card
|
||||
SkillZone []*Card
|
||||
ChallengeZone []*Card
|
||||
IsExited bool
|
||||
InfectedActive bool
|
||||
}
|
||||
|
||||
type Engine struct {
|
||||
Players []*PlayerState
|
||||
HarmonyZone []*Card
|
||||
CurrentTurn int
|
||||
Phase string
|
||||
TurnPhase string
|
||||
HarmonyTarget int
|
||||
Setting GameSetting
|
||||
SelectedCard *Card
|
||||
SelectedBy string
|
||||
Effect *EffectState
|
||||
rng *rand.Rand
|
||||
}
|
||||
|
||||
func NewEngine(playerIDs []string, nicknames []string, botFlags []bool, playerCount int) *Engine {
|
||||
e := &Engine{
|
||||
Phase: "dealing",
|
||||
rng: rand.New(rand.NewSource(time.Now().UnixNano())),
|
||||
}
|
||||
for i, pid := range playerIDs {
|
||||
e.Players = append(e.Players, &PlayerState{
|
||||
ID: pid, Nickname: nicknames[i], IsBot: botFlags[i],
|
||||
})
|
||||
}
|
||||
return e
|
||||
}
|
||||
|
||||
func (e *Engine) Deal() {
|
||||
deck, setting := BuildDeck(len(e.Players))
|
||||
e.Setting = setting
|
||||
e.HarmonyTarget = setting.HarmonyTarget
|
||||
idx := 0
|
||||
for idx < len(deck) {
|
||||
for _, p := range e.Players {
|
||||
if idx >= len(deck) {
|
||||
break
|
||||
}
|
||||
p.Hand = append(p.Hand, deck[idx])
|
||||
idx++
|
||||
}
|
||||
}
|
||||
e.CurrentTurn = e.findStartingPlayer()
|
||||
e.Phase = "playing"
|
||||
e.TurnPhase = "select_card"
|
||||
e.startTurn()
|
||||
}
|
||||
|
||||
func (e *Engine) findStartingPlayer() int {
|
||||
for i, p := range e.Players {
|
||||
for _, c := range p.Hand {
|
||||
if c.TypeID == "student_council_president" {
|
||||
return i
|
||||
}
|
||||
}
|
||||
}
|
||||
return e.rng.Intn(len(e.Players))
|
||||
}
|
||||
|
||||
func (e *Engine) startTurn() {
|
||||
if e.CheckInfectedEffect() {
|
||||
e.TurnPhase = "effect_resolving"
|
||||
} else {
|
||||
e.TurnPhase = "select_card"
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) CurrentPlayer() *PlayerState {
|
||||
if e.CurrentTurn < 0 || e.CurrentTurn >= len(e.Players) {
|
||||
return nil
|
||||
}
|
||||
return e.Players[e.CurrentTurn]
|
||||
}
|
||||
|
||||
func (e *Engine) GetPlayer(id string) *PlayerState {
|
||||
for _, p := range e.Players {
|
||||
if p.ID == id {
|
||||
return p
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) SelectCard(playerID, cardUID string) error {
|
||||
if e.Phase != "playing" || e.TurnPhase != "select_card" {
|
||||
return errors.New("cannot select card now")
|
||||
}
|
||||
cp := e.CurrentPlayer()
|
||||
if cp == nil || cp.ID != playerID {
|
||||
return errors.New("not your turn")
|
||||
}
|
||||
for _, c := range cp.Hand {
|
||||
if c.UID == cardUID {
|
||||
if IsUnusable(c.TypeID) {
|
||||
return fmt.Errorf("「%s」无法被使用", c.Name)
|
||||
}
|
||||
e.SelectedCard = c
|
||||
e.SelectedBy = playerID
|
||||
e.TurnPhase = "select_action"
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return errors.New("card not in hand")
|
||||
}
|
||||
|
||||
func (e *Engine) ConfirmAction(playerID, action string, targetPlayerID string) error {
|
||||
if e.Phase != "playing" {
|
||||
return errors.New("not playing")
|
||||
}
|
||||
cp := e.CurrentPlayer()
|
||||
if cp == nil || cp.ID != playerID {
|
||||
return errors.New("not your turn")
|
||||
}
|
||||
if e.SelectedCard == nil {
|
||||
return errors.New("no card selected")
|
||||
}
|
||||
switch action {
|
||||
case "skill":
|
||||
return e.doSkill(cp)
|
||||
case "harmony":
|
||||
return e.doHarmony(cp)
|
||||
case "challenge":
|
||||
if e.TurnPhase == "select_action" && targetPlayerID == "" {
|
||||
e.TurnPhase = "select_target"
|
||||
return nil
|
||||
}
|
||||
return e.doChallenge(cp, targetPlayerID)
|
||||
}
|
||||
return errors.New("unknown action")
|
||||
}
|
||||
|
||||
func (e *Engine) doSkill(p *PlayerState) error {
|
||||
card := e.SelectedCard
|
||||
e.removeFromHand(p, card.UID)
|
||||
p.SkillZone = append(p.SkillZone, card)
|
||||
e.SelectedCard = nil
|
||||
e.SelectedBy = ""
|
||||
|
||||
if e.triggerEffect(p, card) {
|
||||
e.TurnPhase = "effect_resolving"
|
||||
return nil
|
||||
}
|
||||
e.finishTurn(p)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) doHarmony(p *PlayerState) error {
|
||||
card := e.SelectedCard
|
||||
e.removeFromHand(p, card.UID)
|
||||
e.HarmonyZone = append(e.HarmonyZone, card)
|
||||
e.SelectedCard = nil
|
||||
e.SelectedBy = ""
|
||||
e.finishTurn(p)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) doChallenge(p *PlayerState, targetID string) error {
|
||||
if targetID == "" || targetID == p.ID {
|
||||
return errors.New("invalid challenge target")
|
||||
}
|
||||
target := e.GetPlayer(targetID)
|
||||
if target == nil {
|
||||
return errors.New("target not found")
|
||||
}
|
||||
card := e.SelectedCard
|
||||
e.removeFromHand(p, card.UID)
|
||||
target.ChallengeZone = append(target.ChallengeZone, card)
|
||||
e.SelectedCard = nil
|
||||
e.SelectedBy = ""
|
||||
e.finishTurn(p)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (e *Engine) finishTurn(p *PlayerState) {
|
||||
if len(p.Hand) <= 1 {
|
||||
p.IsExited = true
|
||||
}
|
||||
if e.allExited() {
|
||||
e.Phase = "all_exited"
|
||||
e.TurnPhase = ""
|
||||
return
|
||||
}
|
||||
e.advanceTurn()
|
||||
e.startTurn()
|
||||
}
|
||||
|
||||
func (e *Engine) advanceTurn() {
|
||||
n := len(e.Players)
|
||||
next := (e.CurrentTurn + 1) % n
|
||||
for i := 0; i < n; i++ {
|
||||
if !e.Players[next].IsExited {
|
||||
e.CurrentTurn = next
|
||||
return
|
||||
}
|
||||
next = (next + 1) % n
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) allExited() bool {
|
||||
for _, p := range e.Players {
|
||||
if !p.IsExited {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Engine) removeFromHand(p *PlayerState, uid string) {
|
||||
for i, c := range p.Hand {
|
||||
if c.UID == uid {
|
||||
p.Hand = append(p.Hand[:i], p.Hand[i+1:]...)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) IsEffectResolving() bool {
|
||||
return e.Effect != nil && e.Effect.Active
|
||||
}
|
||||
|
||||
func (e *Engine) EffectNeedsResponseFrom(playerID string) bool {
|
||||
if !e.IsEffectResolving() {
|
||||
return false
|
||||
}
|
||||
ef := e.Effect
|
||||
if ef.ChoiceType == "all_select_card" {
|
||||
_, done := ef.PendingResponses[playerID]
|
||||
p := e.GetPlayer(playerID)
|
||||
return !done && p != nil && !p.IsExited && len(p.Hand) > 0
|
||||
}
|
||||
return ef.WaitingFor == playerID
|
||||
}
|
||||
|
||||
func (e *Engine) BotAutoPlay(playerID string) (string, string) {
|
||||
p := e.GetPlayer(playerID)
|
||||
if p == nil || !p.IsBot || p.IsExited {
|
||||
return "", ""
|
||||
}
|
||||
var playable []*Card
|
||||
for _, c := range p.Hand {
|
||||
if !IsUnusable(c.TypeID) {
|
||||
playable = append(playable, c)
|
||||
}
|
||||
}
|
||||
if len(playable) == 0 {
|
||||
return "", ""
|
||||
}
|
||||
card := playable[e.rng.Intn(len(playable))]
|
||||
e.SelectedCard = card
|
||||
e.SelectedBy = playerID
|
||||
|
||||
roll := e.rng.Intn(10)
|
||||
if roll < 4 {
|
||||
return "harmony", ""
|
||||
} else if roll < 7 {
|
||||
return "skill", ""
|
||||
} else {
|
||||
var targets []string
|
||||
for _, o := range e.Players {
|
||||
if o.ID != playerID && !o.IsExited {
|
||||
targets = append(targets, o.ID)
|
||||
}
|
||||
}
|
||||
if len(targets) == 0 {
|
||||
return "harmony", ""
|
||||
}
|
||||
return "challenge", targets[e.rng.Intn(len(targets))]
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) BotAutoEffectResponse(playerID string) map[string]interface{} {
|
||||
ef := e.Effect
|
||||
if ef == nil || !ef.Active {
|
||||
return nil
|
||||
}
|
||||
p := e.GetPlayer(playerID)
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
resp := make(map[string]interface{})
|
||||
|
||||
switch ef.ChoiceType {
|
||||
case "view_cards":
|
||||
resp["ok"] = true
|
||||
case "select_player":
|
||||
if targets, ok := ef.ChoiceData["targets"].([]map[string]interface{}); ok && len(targets) > 0 {
|
||||
resp["player_id"] = targets[e.rng.Intn(len(targets))]["player_id"]
|
||||
}
|
||||
case "select_card_from_hand", "all_select_card":
|
||||
if len(p.Hand) > 0 {
|
||||
playable := p.Hand
|
||||
var filtered []*Card
|
||||
for _, c := range playable {
|
||||
if !IsUnusable(c.TypeID) {
|
||||
filtered = append(filtered, c)
|
||||
}
|
||||
}
|
||||
if len(filtered) > 0 {
|
||||
playable = filtered
|
||||
}
|
||||
resp["card_uid"] = playable[e.rng.Intn(len(playable))].UID
|
||||
}
|
||||
case "select_skill_card":
|
||||
if cards, ok := ef.ChoiceData["cards"].([]map[string]interface{}); ok && len(cards) > 0 {
|
||||
resp["card_uid"] = cards[e.rng.Intn(len(cards))]["uid"]
|
||||
}
|
||||
case "select_challenge_card":
|
||||
if cards, ok := ef.ChoiceData["cards"].([]map[string]interface{}); ok && len(cards) > 0 {
|
||||
c := cards[e.rng.Intn(len(cards))]
|
||||
resp["card_uid"] = c["uid"]
|
||||
resp["owner_id"] = c["owner_id"]
|
||||
}
|
||||
case "select_harmony_card":
|
||||
if cards, ok := ef.ChoiceData["cards"].([]map[string]interface{}); ok && len(cards) > 0 {
|
||||
resp["card_uid"] = cards[e.rng.Intn(len(cards))]["uid"]
|
||||
}
|
||||
case "yes_no":
|
||||
resp["yes"] = e.rng.Intn(2) == 0
|
||||
case "select_option":
|
||||
if opts, ok := ef.ChoiceData["options"].([]map[string]interface{}); ok && len(opts) > 0 {
|
||||
resp["value"] = opts[e.rng.Intn(len(opts))]["value"]
|
||||
} else if opts2, ok := ef.ChoiceData["options"].([]interface{}); ok && len(opts2) > 0 {
|
||||
if m, ok := opts2[e.rng.Intn(len(opts2))].(map[string]interface{}); ok {
|
||||
resp["value"] = m["value"]
|
||||
}
|
||||
}
|
||||
}
|
||||
return resp
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
package game
|
||||
|
||||
type victoryCheck struct {
|
||||
ID string
|
||||
Nickname string
|
||||
CardType string
|
||||
CardName string
|
||||
Priority int
|
||||
Met bool
|
||||
}
|
||||
|
||||
func (e *Engine) RunSettlement() map[string]interface{} {
|
||||
harmony := e.settleHarmony()
|
||||
challenge := e.settleChallenge()
|
||||
harmonyOK := harmony["success"].(bool)
|
||||
imprisoned := challenge["imprisoned"].([]string)
|
||||
victory := e.settleVictory(harmonyOK, imprisoned)
|
||||
return map[string]interface{}{
|
||||
"harmony": harmony, "challenge": challenge, "victory": victory,
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) settleHarmony() map[string]interface{} {
|
||||
var cards []map[string]interface{}
|
||||
total := 0
|
||||
for _, c := range e.HarmonyZone {
|
||||
cards = append(cards, map[string]interface{}{
|
||||
"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP,
|
||||
})
|
||||
total += c.MP
|
||||
}
|
||||
return map[string]interface{}{
|
||||
"cards": cards, "total_mp": total, "target": e.HarmonyTarget,
|
||||
"success": total >= e.HarmonyTarget,
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) settleChallenge() map[string]interface{} {
|
||||
var perPlayer []map[string]interface{}
|
||||
maxMP := 0
|
||||
for _, p := range e.Players {
|
||||
var cards []map[string]interface{}
|
||||
total := 0
|
||||
for _, c := range p.ChallengeZone {
|
||||
eff := c.MP
|
||||
if eff < 0 {
|
||||
eff = 0
|
||||
}
|
||||
total += eff
|
||||
cards = append(cards, map[string]interface{}{
|
||||
"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP, "effective_mp": eff,
|
||||
})
|
||||
}
|
||||
perPlayer = append(perPlayer, map[string]interface{}{
|
||||
"player_id": p.ID, "nickname": p.Nickname, "cards": cards, "total_mp": total,
|
||||
})
|
||||
if total > maxMP {
|
||||
maxMP = total
|
||||
}
|
||||
}
|
||||
|
||||
allSame := true
|
||||
for _, pp := range perPlayer {
|
||||
if pp["total_mp"].(int) != perPlayer[0]["total_mp"].(int) {
|
||||
allSame = false
|
||||
break
|
||||
}
|
||||
}
|
||||
var imprisoned []string
|
||||
if !allSame && maxMP > 0 {
|
||||
for _, pp := range perPlayer {
|
||||
if pp["total_mp"].(int) == maxMP {
|
||||
imprisoned = append(imprisoned, pp["player_id"].(string))
|
||||
}
|
||||
}
|
||||
}
|
||||
return map[string]interface{}{
|
||||
"per_player": perPlayer, "max_mp": maxMP, "imprisoned": imprisoned,
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) settleVictory(harmonyOK bool, imprisoned []string) map[string]interface{} {
|
||||
isJailed := func(pid string) bool {
|
||||
for _, id := range imprisoned {
|
||||
if id == pid {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
var all []victoryCheck
|
||||
for _, p := range e.Players {
|
||||
if len(p.Hand) == 0 {
|
||||
continue
|
||||
}
|
||||
last := p.Hand[0]
|
||||
def := GetCardDef(last.TypeID)
|
||||
if def == nil {
|
||||
continue
|
||||
}
|
||||
all = append(all, victoryCheck{
|
||||
ID: p.ID, Nickname: p.Nickname,
|
||||
CardType: last.TypeID, CardName: last.Name, Priority: def.Priority,
|
||||
})
|
||||
}
|
||||
|
||||
culpritWins := false
|
||||
|
||||
for pri := 1; pri <= 5; pri++ {
|
||||
var group []int
|
||||
for i, vc := range all {
|
||||
if vc.Priority == pri {
|
||||
group = append(group, i)
|
||||
}
|
||||
}
|
||||
if len(group) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, i := range group {
|
||||
switch all[i].CardType {
|
||||
case "culprit":
|
||||
all[i].Met = !isJailed(all[i].ID)
|
||||
if all[i].Met {
|
||||
culpritWins = true
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, i := range group {
|
||||
switch all[i].CardType {
|
||||
case "alien":
|
||||
all[i].Met = isJailed(all[i].ID)
|
||||
case "infected_person":
|
||||
all[i].Met = !harmonyOK
|
||||
case "accomplice":
|
||||
all[i].Met = culpritWins
|
||||
case "go_home_club":
|
||||
all[i].Met = true
|
||||
case "culprit":
|
||||
// already set above
|
||||
default:
|
||||
all[i].Met = harmonyOK
|
||||
}
|
||||
}
|
||||
|
||||
anyWin := false
|
||||
for _, i := range group {
|
||||
if all[i].Met {
|
||||
anyWin = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !anyWin {
|
||||
continue
|
||||
}
|
||||
|
||||
var winners []map[string]interface{}
|
||||
for _, i := range group {
|
||||
if all[i].Met {
|
||||
winners = append(winners, vcToMap(all[i]))
|
||||
}
|
||||
}
|
||||
return map[string]interface{}{
|
||||
"checks": allToMaps(all), "winners": winners,
|
||||
"winning_priority": pri, "end_type": "normal",
|
||||
}
|
||||
}
|
||||
|
||||
return map[string]interface{}{
|
||||
"checks": allToMaps(all), "winners": []map[string]interface{}{}, "end_type": "all_dead",
|
||||
}
|
||||
}
|
||||
|
||||
func vcToMap(vc victoryCheck) map[string]interface{} {
|
||||
return map[string]interface{}{
|
||||
"player_id": vc.ID, "nickname": vc.Nickname,
|
||||
"card_type": vc.CardType, "card_name": vc.CardName,
|
||||
"priority": vc.Priority, "met": vc.Met,
|
||||
}
|
||||
}
|
||||
|
||||
func allToMaps(all []victoryCheck) []map[string]interface{} {
|
||||
var r []map[string]interface{}
|
||||
for _, vc := range all {
|
||||
r = append(r, vcToMap(vc))
|
||||
}
|
||||
return r
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package game
|
||||
|
||||
func (e *Engine) Snapshot(forPlayerID string) map[string]interface{} {
|
||||
cp := e.CurrentPlayer()
|
||||
currentTurnID := ""
|
||||
if cp != nil {
|
||||
currentTurnID = cp.ID
|
||||
}
|
||||
|
||||
snap := map[string]interface{}{
|
||||
"phase": e.Phase,
|
||||
"turn_phase": e.TurnPhase,
|
||||
"current_turn": currentTurnID,
|
||||
"your_player_id": forPlayerID,
|
||||
"harmony_target": e.HarmonyTarget,
|
||||
}
|
||||
|
||||
var players []map[string]interface{}
|
||||
for _, p := range e.Players {
|
||||
pi := map[string]interface{}{
|
||||
"player_id": p.ID,
|
||||
"nickname": p.Nickname,
|
||||
"is_bot": p.IsBot,
|
||||
"is_exited": p.IsExited,
|
||||
"hand_card_count": len(p.Hand),
|
||||
"challenge_zone_count": len(p.ChallengeZone),
|
||||
}
|
||||
var skill []map[string]interface{}
|
||||
for _, c := range p.SkillZone {
|
||||
skill = append(skill, map[string]interface{}{
|
||||
"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP,
|
||||
})
|
||||
}
|
||||
pi["skill_zone"] = skill
|
||||
players = append(players, pi)
|
||||
}
|
||||
snap["players"] = players
|
||||
|
||||
me := e.GetPlayer(forPlayerID)
|
||||
var hand []map[string]interface{}
|
||||
if me != nil {
|
||||
for _, c := range me.Hand {
|
||||
hand = append(hand, map[string]interface{}{
|
||||
"uid": c.UID, "type_id": c.TypeID, "name": c.Name, "mp": c.MP,
|
||||
})
|
||||
}
|
||||
}
|
||||
snap["hand_cards"] = hand
|
||||
|
||||
var harmony []map[string]interface{}
|
||||
for _, c := range e.HarmonyZone {
|
||||
harmony = append(harmony, map[string]interface{}{
|
||||
"uid": c.UID, "face_up": false,
|
||||
})
|
||||
}
|
||||
snap["harmony_zone"] = harmony
|
||||
|
||||
if e.Effect != nil && e.Effect.Active {
|
||||
ef := e.Effect
|
||||
effectInfo := map[string]interface{}{
|
||||
"active": true,
|
||||
"card_type": ef.CardTypeID,
|
||||
"caster_id": ef.CasterID,
|
||||
}
|
||||
if e.EffectNeedsResponseFrom(forPlayerID) {
|
||||
effectInfo["needs_response"] = true
|
||||
effectInfo["choice_type"] = ef.ChoiceType
|
||||
effectInfo["choice_data"] = ef.ChoiceData
|
||||
} else {
|
||||
effectInfo["needs_response"] = false
|
||||
effectInfo["waiting_message"] = "等待效果结算中..."
|
||||
}
|
||||
snap["effect"] = effectInfo
|
||||
}
|
||||
|
||||
return snap
|
||||
}
|
||||
Reference in New Issue
Block a user