Files
Embalming_Girl_Client/src/ui/GameWidget.h
T

119 lines
3.5 KiB
C++

#ifndef GAMEWIDGET_H
#define GAMEWIDGET_H
#include <QWidget>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QJsonObject>
#include <QJsonArray>
#include <QMap>
class SceneCardItem;
class CardWidget;
class CardInfoPopup;
class ChoiceOverlay;
class SettlementOverlay;
class PlayerSeatWidget;
class ElaPushButton;
class QLabel;
class QListWidget;
class QGraphicsPixmapItem;
class QGraphicsTextItem;
class ElaLineEdit;
class GameWidget : public QWidget {
Q_OBJECT
public:
explicit GameWidget(QWidget* parent = nullptr);
void onGameStart(const QJsonObject& config);
void onSnapshot(const QJsonObject& snapshot);
void resetGame();
signals:
void gameFinished();
protected:
void resizeEvent(QResizeEvent* event) override;
bool eventFilter(QObject* obj, QEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
private:
void initScene();
void initFloatingUI();
void layoutFloatingUI();
void layoutPlayerSeats();
void updateHandCards(const QJsonArray& cards);
void updateHarmonyZone(const QJsonArray& cards);
void addLog(const QString& text);
void setActionsEnabled(bool s, bool h, bool c);
void onSceneCardClicked(const QString& uid);
void onSceneCardHover(const QString& typeId);
void onSceneCardHoverOut();
void onSkill();
void onHarmony();
void onChallenge();
void onPlayerSeatClicked(const QString& playerId);
void onEffectResponse(const QJsonObject& resp);
void handleEffectState(const QJsonObject& info);
void showSettlement(const QJsonObject& data);
void showCardZoom(const QString& typeId);
void showPlayAnimation(const QString& typeId, const QString& actionName);
void animateCardToPos(SceneCardItem* card, const QPointF& target, int duration = 400);
void onSendChat();
void toggleChat();
QRect gameArea() const;
enum class Phase { Idle, SelectCard, SelectAction, SelectTarget, WaitResponse, Watching };
Phase _phase = Phase::Idle;
QString _localPlayerId;
QString _selectedCardUid;
int _harmonyTarget = 0;
QGraphicsScene* _scene = nullptr;
QGraphicsView* _view = nullptr;
QGraphicsPixmapItem* _corpseItem = nullptr;
QGraphicsTextItem* _harmonyLabel = nullptr;
QVector<SceneCardItem*> _handCards;
QVector<SceneCardItem*> _harmonyCards;
QMap<QString, PlayerSeatWidget*> _seats;
QVector<QString> _playerOrder;
QWidget* _topBar = nullptr;
QLabel* _turnLabel = nullptr;
QLabel* _targetLabel = nullptr;
QWidget* _actionBar = nullptr;
ElaPushButton* _skillBtn = nullptr;
ElaPushButton* _harmonyBtn = nullptr;
ElaPushButton* _challengeBtn = nullptr;
QWidget* _logPanel = nullptr;
QListWidget* _logList = nullptr;
QWidget* _chatPanel = nullptr;
QListWidget* _chatList = nullptr;
ElaLineEdit* _chatInput = nullptr;
ElaPushButton* _chatToggle = nullptr;
bool _chatVisible = false;
int _logWidth = 220;
bool _draggingLog = false;
CardInfoPopup* _cardInfoPopup = nullptr;
ChoiceOverlay* _choiceOverlay = nullptr;
SettlementOverlay* _settlementOverlay = nullptr;
QWidget* _zoomOverlay = nullptr;
CardWidget* _zoomCard = nullptr;
QWidget* _playAnimWidget = nullptr;
CardWidget* _playAnimCard = nullptr;
QLabel* _playAnimLabel = nullptr;
};
#endif