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#ifndef GAMEWIDGET_H
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#define GAMEWIDGET_H
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#include <QWidget>
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#include <QGraphicsScene>
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#include <QGraphicsView>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QMap>
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class SceneCardItem;
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class CardWidget;
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class CardInfoPopup;
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class ChoiceOverlay;
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class SettlementOverlay;
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class PlayerSeatWidget;
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class ElaPushButton;
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class QLabel;
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class QListWidget;
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class QGraphicsPixmapItem;
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class QGraphicsTextItem;
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class ElaLineEdit;
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class GameWidget : public QWidget {
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Q_OBJECT
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public:
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explicit GameWidget(QWidget* parent = nullptr);
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void onGameStart(const QJsonObject& config);
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void onSnapshot(const QJsonObject& snapshot);
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void resetGame();
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signals:
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void gameFinished();
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protected:
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void resizeEvent(QResizeEvent* event) override;
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bool eventFilter(QObject* obj, QEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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private:
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void initScene();
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void initFloatingUI();
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void layoutFloatingUI();
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void layoutPlayerSeats();
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void updateHandCards(const QJsonArray& cards);
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void updateHarmonyZone(const QJsonArray& cards);
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void addLog(const QString& text);
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void setActionsEnabled(bool s, bool h, bool c);
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void onSceneCardClicked(const QString& uid);
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void onSceneCardHover(const QString& typeId);
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void onSceneCardHoverOut();
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void onSkill();
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void onHarmony();
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void onChallenge();
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void onPlayerSeatClicked(const QString& playerId);
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void onEffectResponse(const QJsonObject& resp);
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void handleEffectState(const QJsonObject& info);
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void showSettlement(const QJsonObject& data);
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void showCardZoom(const QString& typeId);
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void showPlayAnimation(const QString& typeId, const QString& actionName);
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void animateCardToPos(SceneCardItem* card, const QPointF& target, int duration = 400);
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void onSendChat();
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void toggleChat();
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QRect gameArea() const;
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enum class Phase { Idle, SelectCard, SelectAction, SelectTarget, WaitResponse, Watching };
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Phase _phase = Phase::Idle;
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QString _localPlayerId;
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QString _selectedCardUid;
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int _harmonyTarget = 0;
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QGraphicsScene* _scene = nullptr;
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QGraphicsView* _view = nullptr;
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QGraphicsPixmapItem* _corpseItem = nullptr;
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QGraphicsTextItem* _harmonyLabel = nullptr;
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QVector<SceneCardItem*> _handCards;
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QVector<SceneCardItem*> _harmonyCards;
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QMap<QString, PlayerSeatWidget*> _seats;
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QVector<QString> _playerOrder;
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QWidget* _topBar = nullptr;
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QLabel* _turnLabel = nullptr;
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QLabel* _targetLabel = nullptr;
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QWidget* _actionBar = nullptr;
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ElaPushButton* _skillBtn = nullptr;
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ElaPushButton* _harmonyBtn = nullptr;
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ElaPushButton* _challengeBtn = nullptr;
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QWidget* _logPanel = nullptr;
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QListWidget* _logList = nullptr;
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QWidget* _chatPanel = nullptr;
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QListWidget* _chatList = nullptr;
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ElaLineEdit* _chatInput = nullptr;
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ElaPushButton* _chatToggle = nullptr;
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bool _chatVisible = false;
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CardInfoPopup* _cardInfoPopup = nullptr;
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ChoiceOverlay* _choiceOverlay = nullptr;
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SettlementOverlay* _settlementOverlay = nullptr;
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QWidget* _zoomOverlay = nullptr;
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CardWidget* _zoomCard = nullptr;
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QWidget* _playAnimWidget = nullptr;
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CardWidget* _playAnimCard = nullptr;
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QLabel* _playAnimLabel = nullptr;
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};
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#endif
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