Files
Misaki ba5e47bc77 这是一次长久的提交:
1. 应用界面增加了返回主页的按钮
2. 修复了gif渲染内存泄漏的严重bug
3. 将PetDao当中的cJSON API替换为cpp_json,完美通过测试
4. 整合已经实现的各种上层建筑,实现了一个宠物对话基本业务应用,用于样品测试展示用
5. 重构了音频播放类,使其更modern,更加便于移植和拓展
2025-10-16 11:36:45 +08:00

403 lines
13 KiB
C++

//
// Created by misaki on 2025/9/2.
//
#include "CommClass.h"
#include <cstring> // 引入字符串处理库头文件
#include <chrono> // 时间库头文件
#include <memory>
#include <esp_event.h>
#include <esp_log.h>
#include <esp_netif_types.h>
#include "ToolsClass.h"
#include "sys_conf_singleton.h"
// 静态成员初始化
WebSocketManager* WebSocketManager::instance = nullptr;
std::mutex WebSocketManager::instance_mutex;
std::string WebSocketManager::sn = SysConfJson::getInstance()->loadSN(); // 获取SN(同时也能初始化文件系统,如果还没有初始化这个文件系统的话)
// 标签用于日志
static const char* TAG = "WebSocketManager";
// 构造函数
WebSocketManager::WebSocketManager()
: client(nullptr), threads_running(false),
connected(false), connecting(false), reconnect_attempts(0),
stats{0, 0, 0, 0},
wifi(WifiConnectors::getInstance())
{
}
// 析构函数
WebSocketManager::~WebSocketManager() {
disconnect();
// 停止线程
threads_running = false;
queue_cv.notify_all();
if (reconnect_thread.joinable()) {
reconnect_thread.join();
}
if (heartbeat_thread.joinable()) {
heartbeat_thread.join();
}
if (send_thread.joinable()) {
send_thread.join();
}
}
WebSocketManager* WebSocketManager::getInstance() {
std::lock_guard<std::mutex> lock(instance_mutex); // 加锁
if (instance == nullptr) {
instance = new WebSocketManager();
}
return instance;
}
bool WebSocketManager::initialize(const WebSocketConfig& ws_config) {
this->config = ws_config;
// 注册WiFi事件处理
esp_event_handler_instance_t wifi_instance;
esp_event_handler_instance_register(IP_EVENT, IP_EVENT_STA_GOT_IP,
&WebSocketManager::wifiEventHandler,
this, &wifi_instance);
// 启动发送线程
// 只在线程未运行时启动发送线程
if (!send_thread.joinable()) {
threads_running = true;
ThreadConfig thread_config;
thread_config.name = "WS_Send";
thread_config.stack_size = 4096;
send_thread = ThreadManager::createMemberThread(thread_config, this,
&WebSocketManager::sendThread);
}
return true;
}
bool WebSocketManager::connect() {
if (connecting || connected) {
ESP_LOGI(TAG, "Already connected or connecting");
return true;
}
// 检查WiFi连接
if (!wifi->isWifiConnect()) {
ESP_LOGE(TAG, "WiFi not connected, cannot establish WebSocket connection");
if (event_callback) {
event_callback(WebSocketEvent::ERROR, "WiFi not connected");
}
return false;
}
connecting = true;
stats.connection_attempts++;
// 创建WebSocket客户端
if (!createWebSocketClient()) {
connecting = false;
return false;
}
// 启动WebSocket客户端
esp_err_t err = esp_websocket_client_start(client);
if (err != ESP_OK) {
ESP_LOGE(TAG, "Failed to start WebSocket client: %d", err);
destroyWebSocketClient();
connecting = false;
return false;
}
// 启动重连和心跳线程
// 只有在线程未运行时才启动新线程
if (!reconnect_thread.joinable()) {
ThreadConfig thread_config;
thread_config.name = "WS_Reconnect";
thread_config.stack_size = 3072;
reconnect_thread = ThreadManager::createMemberThread(thread_config, this,
&WebSocketManager::reconnectThread);
}
if (!heartbeat_thread.joinable()) {
ThreadConfig thread_config;
thread_config.name = "WS_Heartbeat";
thread_config.stack_size = 3072;
heartbeat_thread = ThreadManager::createMemberThread(thread_config, this,
&WebSocketManager::heartbeatThread);
}
return true;
}
void WebSocketManager::disconnect() {
if (client) {
esp_websocket_client_stop(client);
destroyWebSocketClient();
}
connected = false;
connecting = false;
// 通知事件回调
if (event_callback) {
event_callback(WebSocketEvent::DISCONNECTED, "Disconnected by user");
}
}
bool WebSocketManager::sendJson(const cppjson::Json& json) {
if (!connected) { // 检查连接状态
ESP_LOGE(TAG, "Not connected, cannot send data");
return false;
}
std::string json_str = json.dump(); // 序列化 JSON
if (json_str.empty() || json_str == "null") { // 检查序列化结果
ESP_LOGE(TAG, "Failed to stringify JSON");
return false;
}
{ // 临界区
std::lock_guard<std::mutex> lock(queue_mutex);
send_queue.emplace(std::move(json_str)); // 移动进队列,零拷贝
}
queue_cv.notify_one(); // 通知发送线程
return true;
}
bool WebSocketManager::sendRaw(const std::string& data) {
if (!connected) { // 检查连接状态
ESP_LOGE(TAG, "Not connected, cannot send data");
return false;
}
std::lock_guard<std::mutex> lock(queue_mutex); // 锁定队列
send_queue.push(data); // 添加到队列
queue_cv.notify_one(); // 通知发送线程
return true;
}
void WebSocketManager::setJsonCallback(const JsonDataCallback &callback) {
json_callback = callback;
}
void WebSocketManager::setEventCallback(const EventCallback &callback) {
event_callback = callback;
}
bool WebSocketManager::isConnected() const {
return connected;
}
WebSocketConfig WebSocketManager::getConfig() const {
return config;
}
void WebSocketManager::updateConfig(const WebSocketConfig& ws_config) {
this->config = ws_config;
}
WebSocketManager::Stats WebSocketManager::getStats() const {
return stats;
}
void WebSocketManager::websocketEventHandler(void* handler_args, esp_event_base_t base,
int32_t event_id, void* event_data) {
auto* ws_instance = static_cast<WebSocketManager*>(handler_args);
auto* data = static_cast<esp_websocket_event_data_t *>(event_data);
switch(event_id) {
case WEBSOCKET_EVENT_CONNECTED:
ws_instance->connected = true;
ws_instance->connecting = false;
ws_instance->reconnect_attempts = 0;
ws_instance->stats.successful_connections++;
ESP_LOGI(TAG, "WebSocket connected");
if (ws_instance->event_callback) {
ws_instance->event_callback(WebSocketEvent::CONNECTED, "Connected successfully");
}
break;
case WEBSOCKET_EVENT_DISCONNECTED:
ws_instance->connected = false;
ws_instance->connecting = false;
ESP_LOGI(TAG, "WebSocket disconnected");
if (ws_instance->event_callback) {
ws_instance->event_callback(WebSocketEvent::DISCONNECTED, "Disconnected");
}
break;
case WEBSOCKET_EVENT_DATA:
if (data->data_len > 0) {
ws_instance->stats.messages_received++;
ws_instance->handleReceivedData((const char*)data->data_ptr, data->data_len);
}
break;
case WEBSOCKET_EVENT_ERROR: // 错误事件
ws_instance->connected = false;
ws_instance->connecting = false;
ESP_LOGE(TAG, "WebSocket error");
if (ws_instance->event_callback) {
ws_instance->event_callback(WebSocketEvent::ERROR, "WebSocket error occurred");
}
break;
default:
ESP_LOGW(TAG, "Unhandled WebSocket event: %ld", event_id);
break;
}
}
void WebSocketManager::handleReceivedData(const char* data, const int len) const {
// 解析JSON
cppjson::Json json = cppjson::Json::parse(std::string(data, len)); // 失败会得到空 Json
if (!json.isNull()) { // 解析成功
if (json_callback) json_callback(json);
} else { // 解析失败,当原始文本处理
if (event_callback)
event_callback(WebSocketEvent::DATA_RECEIVED, std::string(data, len));
}
}
void WebSocketManager::reconnectThread() {
while (threads_running) {
if (!connected && config.auto_reconnect &&
(config.max_reconnect_attempts == 0 ||
reconnect_attempts < config.max_reconnect_attempts)) { // 检查重连条件
// 检查WiFi连接
if (!wifi->isWifiConnect()) {
ESP_LOGI(TAG, "WiFi not connected, waiting before WebSocket reconnect");
std::this_thread::sleep_for(std::chrono::milliseconds(config.reconnect_interval));
continue;
}
reconnect_attempts++;
ESP_LOGI(TAG, "Attempting to reconnect (%ld/%d)",
reconnect_attempts, config.max_reconnect_attempts);
if (connect()) {
ESP_LOGI(TAG, "Reconnection attempt initiated");
} else {
ESP_LOGE(TAG, "Reconnection attempt failed");
}
}
// sleep
std::this_thread::sleep_for(std::chrono::milliseconds(config.reconnect_interval));
}
}
void WebSocketManager::heartbeatThread() {
while (threads_running) {
if (connected && config.heartbeat_interval > 0) { // 如果处于连接状态且心跳间隔大于0
// 发送心跳消息
cppjson::Json hb = cppjson::Json::object();
hb.set("type", cppjson::Json("ping"))
.set("timestamp", cppjson::Json(esp_log_timestamp()));
sendJson(hb); // 已经重载好了,直接塞
std::this_thread::sleep_for(std::chrono::milliseconds(config.heartbeat_interval));
} else { // 否则就让出CPU
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
}
}
void WebSocketManager::sendThread() {
while (threads_running) {
std::unique_lock<std::mutex> lock(queue_mutex);
queue_cv.wait(lock, // 传入已持有的 unique_lock
[this]() { // 等待队列非空或者线程停止
return !send_queue.empty() || !threads_running;
});
if (!threads_running) { // 其实永远不会进入这里,写上只是保险起见
break;
}
if (!send_queue.empty() && connected) { // 如果队列非空且已连接
std::string data = std::move(send_queue.front());
send_queue.pop();
lock.unlock(); // 释放锁
// 发送数据
int sent = esp_websocket_client_send_text(client, data.c_str(), static_cast<int>(data.length()), portMAX_DELAY);
if (sent >= 0) {
stats.messages_sent++; // 发送成功
} else {
ESP_LOGE(TAG, "Failed to send data");
// 将数据重新放回队列
lock.lock();
send_queue.push(std::move(data));
lock.unlock();
}
}
}
}
bool WebSocketManager::createWebSocketClient() {
esp_websocket_client_config_t ws_config = {};
ws_config.uri = config.uri.c_str();
ws_config.user_context = this;
client = esp_websocket_client_init(&ws_config);
if (!client) {
ESP_LOGE(TAG, "Failed to initialize WebSocket client");
return false;
}
// 处理sn码逻辑
// 一般情况下sn码会在开机的时候从flash当中读出,因此此处判断是否为空
sn = SysConfJson::getInstance()->loadSN(); // 再读一次sn码
if (!sn.empty()) { // 如果sn码不为空
// 则在头部加入sn码提交
esp_websocket_client_append_header(client, "X-SN", sn.c_str());
// 同时在头部加入mac码和芯片序列号,方便服务端做验证
esp_websocket_client_append_header(client, "X-MAC", ToolsClass::getChipMAC().c_str());
esp_websocket_client_append_header(client, "X-CHIP-ID", ToolsClass::getChipSerialNumber().c_str());
}
else {
// 如果sn码为空,设备可能存在问题
ESP_LOGE(TAG, "SN is empty, please check your device");
return false;
}
// 注册事件处理
esp_websocket_register_events(client, WEBSOCKET_EVENT_ANY,
&WebSocketManager::websocketEventHandler, this);
return true;
}
void WebSocketManager::destroyWebSocketClient() {
if (client) {
esp_websocket_client_stop(client);
esp_websocket_client_destroy(client);
client = nullptr;
}
}
void WebSocketManager::wifiEventHandler(void* arg, esp_event_base_t event_base,
int32_t event_Id, void* event_data) {
auto* ws_instance = static_cast<WebSocketManager*>(arg);
if (event_base == IP_EVENT && event_Id == IP_EVENT_STA_GOT_IP) {
// WiFi已连接,尝试重新连接WebSocket
if (ws_instance->config.auto_reconnect && !ws_instance->connected) {
ESP_LOGI(TAG, "WiFi connected, attempting to reconnect WebSocket");
ws_instance->connect();
}
}
}