#include "LVGL_Driver.h" #include "ST77916.h" static const char *TAG_LVGL = "LVGL"; lv_disp_draw_buf_t disp_buf; // contains internal graphic buffer(s) called draw buffer(s) lv_disp_drv_t disp_drv; // contains callback functions lv_indev_drv_t indev_drv; void example_increase_lvgl_tick(void *arg) { /* Tell LVGL how many milliseconds has elapsed */ lv_tick_inc(EXAMPLE_LVGL_TICK_PERIOD_MS); } void example_lvgl_flush_cb(lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *color_map) { esp_lcd_panel_handle_t panel_handle = (esp_lcd_panel_handle_t) drv->user_data; // 立即通知LVGL传输开始,使用DMA传输 lv_disp_flush_ready(drv); // copy a buffer's content to a specific area of the display // 异步传输数据 esp_lcd_panel_draw_bitmap(panel_handle, area->x1, area->y1, area->x2 + 1, area->y2 + 1, color_map); } /*Read the touchpad*/ void example_touchpad_read( lv_indev_drv_t * drv, lv_indev_data_t * data ) { uint16_t touchpad_x[5] = {0}; uint16_t touchpad_y[5] = {0}; uint8_t touchpad_cnt = 0; /* Read touch controller data */ esp_lcd_touch_read_data(drv->user_data); /* Get coordinates */ bool touchpad_pressed = esp_lcd_touch_get_coordinates(drv->user_data, touchpad_x, touchpad_y, NULL, &touchpad_cnt, 5); // printf("CCCCCCCCCCCCC=%d \r\n",touchpad_cnt); if (touchpad_pressed && touchpad_cnt > 0) { data->point.x = touchpad_x[0]; data->point.y = touchpad_y[0]; data->state = LV_INDEV_STATE_PR; // printf("X=%u Y=%u num=%d \r\n", data->point.x, data->point.y,touchpad_cnt); } else { data->state = LV_INDEV_STATE_REL; } } /* Rotate display and touch, when rotated screen in LVGL. Called when driver parameters are updated. */ void example_lvgl_port_update_callback(lv_disp_drv_t *drv) { esp_lcd_panel_handle_t panel_handle = (esp_lcd_panel_handle_t) drv->user_data; switch (drv->rotated) { case LV_DISP_ROT_NONE: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, false); esp_lcd_panel_mirror(panel_handle, true, false); break; case LV_DISP_ROT_90: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, true); esp_lcd_panel_mirror(panel_handle, true, true); break; case LV_DISP_ROT_180: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, false); esp_lcd_panel_mirror(panel_handle, false, true); break; case LV_DISP_ROT_270: // Rotate LCD display esp_lcd_panel_swap_xy(panel_handle, true); esp_lcd_panel_mirror(panel_handle, false, false); break; } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// lv_disp_t *disp; void LVGL_Init(void) { ESP_LOGI(TAG_LVGL, "Initialize LVGL library"); lv_init(); lv_color_t *buf1 = heap_caps_malloc(LVGL_BUF_LEN * sizeof(lv_color_t), MALLOC_CAP_SPIRAM); assert(buf1); lv_color_t *buf2 = heap_caps_malloc(LVGL_BUF_LEN * sizeof(lv_color_t) , MALLOC_CAP_SPIRAM); assert(buf2); lv_disp_draw_buf_init(&disp_buf, buf1, buf2, LVGL_BUF_LEN); // initialize LVGL draw buffers ESP_LOGI(TAG_LVGL, "Register display driver to LVGL"); lv_disp_drv_init(&disp_drv); // Create a new screen object and initialize the associated device disp_drv.hor_res = EXAMPLE_LCD_WIDTH; disp_drv.ver_res = EXAMPLE_LCD_HEIGHT; // Horizontal pixel count // disp_drv.rotated = LV_DISP_ROT_90; // 图像旋转 // Vertical axis pixel count disp_drv.flush_cb = example_lvgl_flush_cb; // Function : copy a buffer's content to a specific area of the display disp_drv.drv_update_cb = example_lvgl_port_update_callback; // Function : Rotate display and touch, when rotated screen in LVGL. Called when driver parameters are updated. disp_drv.draw_buf = &disp_buf; // LVGL will use this buffer(s) to draw the screens contents disp_drv.user_data = panel_handle; ESP_LOGI(TAG_LVGL,"Register display indev to LVGL"); // Custom display driver user data disp = lv_disp_drv_register(&disp_drv); lv_indev_drv_init ( &indev_drv ); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.disp = disp; indev_drv.read_cb = example_touchpad_read; indev_drv.user_data = tp; lv_indev_drv_register( &indev_drv ); /********************* LVGL *********************/ ESP_LOGI(TAG_LVGL, "Install LVGL tick timer"); // Tick interface for LVGL (using esp_timer to generate 2ms periodic event) const esp_timer_create_args_t lvgl_tick_timer_args = { .callback = &example_increase_lvgl_tick, .name = "lvgl_tick" }; esp_timer_handle_t lvgl_tick_timer = NULL; ESP_ERROR_CHECK(esp_timer_create(&lvgl_tick_timer_args, &lvgl_tick_timer)); ESP_ERROR_CHECK(esp_timer_start_periodic(lvgl_tick_timer, EXAMPLE_LVGL_TICK_PERIOD_MS * 1000)); }