1. 完成了对音频播放类的完整C++封装,测试通过

2. 修复了LVGL渲染类当中的一些小bug
3. 增加了一些CPU资源占用的日志打印函数,运行在主线程当中
4. 完善了底层通信类的封装,基于websocket,尚未测试
This commit is contained in:
Misaki
2025-09-12 02:11:50 +08:00
parent 4985fee7c2
commit 97fe13da26
16 changed files with 1297 additions and 85 deletions
+109
View File
@@ -197,4 +197,113 @@ extern "C" void app_main(void)
std::this_thread::sleep_for(sleep_time);
}
}
```
```c++
#include "WebSocketManager.h"
#include "cJSON.h"
// JSON数据回调示例
void onJsonData(cJSON* json) {
// 处理接收到的JSON数据
cJSON* type = cJSON_GetObjectItem(json, "type");
if (type && cJSON_IsString(type)) {
ESP_LOGI("App", "Received message type: %s", type->valuestring);
if (strcmp(type->valuestring, "sensor_data") == 0) {
cJSON* value = cJSON_GetObjectItem(json, "value");
if (value && cJSON_IsNumber(value)) {
ESP_LOGI("App", "Sensor value: %.2f", value->valuedouble);
}
}
}
cJSON_Delete(json);
}
// 事件回调示例
void onWebSocketEvent(WebSocketEvent event, const std::string& message) {
switch (event) {
case WebSocketEvent::CONNECTED:
ESP_LOGI("App", "WebSocket connected: %s", message.c_str());
break;
case WebSocketEvent::DISCONNECTED:
ESP_LOGI("App", "WebSocket disconnected: %s", message.c_str());
break;
case WebSocketEvent::DATA_RECEIVED:
ESP_LOGI("App", "Received raw data: %s", message.c_str());
break;
case WebSocketEvent::ERROR:
ESP_LOGE("App", "WebSocket error: %s", message.c_str());
break;
}
}
extern "C" void app_main() {
// 初始化WiFi
WifiConnectors* wifi = WifiConnectors::getInstance();
// 连接WiFi(在实际应用中应该在单独线程中进行)
ThreadConfig wifi_config;
wifi_config.name = "WiFi_Connector";
auto wifi_thread = ThreadManager::createSingletonThread<WifiConnectors>(
wifi_config, &WifiConnectors::connectWifi, "Your_SSID", "Your_Password");
wifi_thread.join();
// 获取WebSocket管理器实例
WebSocketManager* ws = WebSocketManager::getInstance();
// 配置WebSocket
WebSocketConfig config;
config.uri = "ws://your-websocket-server.com/ws";
config.auto_reconnect = true;
config.reconnect_interval = 5000;
config.heartbeat_interval = 30000;
config.max_reconnect_attempts = 10;
// 初始化WebSocket管理器
if (!ws->initialize(config)) {
ESP_LOGE("App", "Failed to initialize WebSocket manager");
return;
}
// 设置回调
ws->setJsonCallback(onJsonData);
ws->setEventCallback(onWebSocketEvent);
// 连接WebSocket
if (!ws->connect()) {
ESP_LOGE("App", "Failed to connect WebSocket");
return;
}
// 等待连接建立
vTaskDelay(2000 / portTICK_PERIOD_MS);
// 发送JSON数据
cJSON* json = cJSON_CreateObject();
cJSON_AddStringToObject(json, "type", "greeting");
cJSON_AddStringToObject(json, "message", "Hello from ESP32!");
cJSON_AddNumberToObject(json, "timestamp", esp_log_timestamp());
ws->sendJson(json);
// 保持运行
while (true) {
vTaskDelay(1000 / portTICK_PERIOD_MS);
// 可以在这里发送其他数据或处理业务逻辑
if (ws->isConnected()) {
cJSON* status = cJSON_CreateObject();
cJSON_AddStringToObject(status, "type", "status");
cJSON_AddNumberToObject(status, "free_heap", esp_get_free_heap_size());
ws->sendJson(status);
}
}
}
```