1. 完成了语音识别的C++业务层封装,测试通过
2. 试着测试了一下LVGL_GIF渲染+音乐播放+语音识别的组合简单优化后,
发现lvgl渲染略显卡顿,语音识别有缓冲区空警告,不过无伤大雅,还需要进一步深度优化。
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@@ -47,9 +47,9 @@ LVGLRender::LVGLRender() {
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ESP_LOGI("LVGL_Render", "LVGL_Render构造函数...创建LVGL心跳...");
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ThreadConfig trickConfig;
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trickConfig.core_id = 1; // 渲染分配给核1
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trickConfig.name = "LVGL_Render_Heartbeat";
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trickConfig.priority = 5;
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trickConfig.core_id = 1; // 渲染分配给核0
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trickConfig.name = "LVGL_Render";
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trickConfig.priority = 5; //
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trickConfig.stack_size = 4096; // 给LVGL一个较大的堆栈,避免栈溢出
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std::thread tick_thread = ThreadManager::createMemberThread(trickConfig, this, &LVGLRender::LVGL_Update);
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