1. 完成了语音识别的C++业务层封装,测试通过

2. 试着测试了一下LVGL_GIF渲染+音乐播放+语音识别的组合简单优化后,
          发现lvgl渲染略显卡顿,语音识别有缓冲区空警告,不过无伤大雅,还需要进一步深度优化。
This commit is contained in:
Misaki
2025-09-16 01:29:17 +08:00
parent dc420c3b7a
commit 4cc761aab3
26 changed files with 134775 additions and 32 deletions
+1 -1
View File
@@ -170,7 +170,7 @@ void OTAClass::Init() {
AudioOutput::getInstance()->setVolume(5);
// 同步播放
AudioOutput::getInstance()->playSync("/sdcard/music", "Old_Memory.mp3");
AudioOutput::getInstance()->playSync("/sdcard/music", "kokoronashi.mp3");
// // 配置Wifi连接线程参数